image-zoom

How to zoom-in and zoom-out a image in picturebox using mouse wheels in c#?

為{幸葍}努か 提交于 2019-12-01 07:31:46
I want to zoom-in or zoom-out a image on picturebox using mouse wheels in c#.How Can i do? Sivodaya Tech This topic helps to zoom in and out picture in picturebox add below code inside the picturebox mouse wheel event if (e.Delta != 0) { if (e.Delta <= 0) { //set minimum size to zoom if (PictureBox1.Width < 50) return; } else { //set maximum size to zoom if (PictureBox1.Width > 500) return; } PictureBox1.Width += Convert.ToInt32(PictureBox1.Width * e.Delta / 1000); PictureBox1.Height += Convert.ToInt32(PictureBox1.Height * e.Delta / 1000); } Use the MouseWheel event : http://msdn.microsoft.com

How to zoom-in and zoom-out a image in picturebox using mouse wheels in c#?

白昼怎懂夜的黑 提交于 2019-12-01 04:20:45
问题 I want to zoom-in or zoom-out a image on picturebox using mouse wheels in c#.How Can i do? 回答1: This topic helps to zoom in and out picture in picturebox add below code inside the picturebox mouse wheel event if (e.Delta != 0) { if (e.Delta <= 0) { //set minimum size to zoom if (PictureBox1.Width < 50) return; } else { //set maximum size to zoom if (PictureBox1.Width > 500) return; } PictureBox1.Width += Convert.ToInt32(PictureBox1.Width * e.Delta / 1000); PictureBox1.Height += Convert

Keep zoomable image in center of UIScrollView

|▌冷眼眸甩不掉的悲伤 提交于 2019-11-28 22:07:05
In my iPhone app, I need to provide the user with an ability to zoom/pan a large-ish image on the screen. This is quite simple: I use UIScrollView , set max/min scale factors and zooming/panning works as expected. Here's where things get interesting. The image is a dynamic one, received from a server. It can have any dimensions. When the image first loads, it's scaled down (if needed) to fit completely into the UIScrollView and is centered in the scroll view - the screenshot is below: Because the proportions of the image are different from those of the scroll view, there's white space added

Android - How to circular zoom/magnify part of image?

和自甴很熟 提交于 2019-11-28 17:34:50
I am trying to allow the user to touch the image and then basically a cirular magnifier will show that will allow the user to better select a certain area on the image. When the user releases the touch the magnified portion will dissapear. This is used on several photo editing apps and I am trying to implement my own version of it. The code I have below does magnify a circular portion of the imageview but does not delete or clear the zoom once I release my finger. I currently set a bitmap to a canvas using canvas = new Canvas(bitMap); and then set the imageview using takenPhoto.setImageBitmap

Failed to display zoom image and other contents on same UI in Android?

别说谁变了你拦得住时间么 提交于 2019-11-28 10:59:45
问题 i am newbie in android can someone please help me,i am following this tutorial ZOOM IMAGEVIEW CLASS my problem is that i want to click on an imageview on clicking it will move to next activity that will show previous clicked activity zoom image in upper part and rest of contents in rest of the part but right now i am failed to load my XML file here by using this tutorial.Its just zooming the image Code here: protected void onCreate(Bundle savedInstanceState) { super.onCreate

Keep zoomable image in center of UIScrollView

隐身守侯 提交于 2019-11-27 14:13:13
问题 In my iPhone app, I need to provide the user with an ability to zoom/pan a large-ish image on the screen. This is quite simple: I use UIScrollView , set max/min scale factors and zooming/panning works as expected. Here's where things get interesting. The image is a dynamic one, received from a server. It can have any dimensions. When the image first loads, it's scaled down (if needed) to fit completely into the UIScrollView and is centered in the scroll view - the screenshot is below: Because

Android - How to circular zoom/magnify part of image?

半世苍凉 提交于 2019-11-27 10:34:32
问题 I am trying to allow the user to touch the image and then basically a cirular magnifier will show that will allow the user to better select a certain area on the image. When the user releases the touch the magnified portion will dissapear. This is used on several photo editing apps and I am trying to implement my own version of it. The code I have below does magnify a circular portion of the imageview but does not delete or clear the zoom once I release my finger. I currently set a bitmap to

Zooming and scrolling in SpriteKit

独自空忆成欢 提交于 2019-11-26 18:07:28
问题 I am new to SpriteKit. I need to display an image via UIImageView OR SpriteNode (it is a background image for a game). However, I need the user to be able to zoom in to the background and pan around. I accomplished this easily without using SpriteKit but cannot figure out how to make a node accept zoom and pan. If I use UIScrollView in the storyboard, all the sprites added in my scene don't become children and will not zoom or pan. Is it possible and can you point me in the right direction?

android pinch zoom

喜你入骨 提交于 2019-11-26 01:44:56
问题 My layout contains buttons, textviews, etc. Is it possible to implement pinch zoom in my layout? 回答1: ** Answer Outdated ** Check out the following links which may help you Best examples are provided in the below links, which you can refactor to meet your requirements. implementing-the-pinch-zoom-gestur Android-pinch GestureDetector.SimpleOnGestureListener 回答2: For android 2.2+ (api level8), you can use ScaleGestureDetector. you need a member: private ScaleGestureDetector mScaleDetector; in

android pinch zoom

六眼飞鱼酱① 提交于 2019-11-25 19:07:44
My layout contains buttons, textviews, etc. Is it possible to implement pinch zoom in my layout? Vinayak Bevinakatti Check out the following links which may help you Best examples are provided in the below links, which you can refactor to meet your requirements. implementing-the-pinch-zoom-gestur Android-pinch GestureDetector.SimpleOnGestureListener For android 2.2+ (api level8), you can use ScaleGestureDetector. you need a member: private ScaleGestureDetector mScaleDetector; in your constructor (or onCreate()) you add: mScaleDetector = new ScaleGestureDetector(context, new