graphic

SDL2: Generate fully transparent texture

◇◆丶佛笑我妖孽 提交于 2019-12-04 08:38:34
问题 How using SDL_CreateTexture create transparent texture? By default I'm creating texure with such code: SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888,SDL_TEXTUREACCESS_TARGET, x, y); And then I'm paining on this texture with redirecting output to this texture. However at the end what I want to render this on screen any (nonupdated) pixel is black. I have tried different ways with using of: SDL_RenderClear(_Renderer); or even with drawing and on created texture with painting transparent

Java graphic image

╄→гoц情女王★ 提交于 2019-12-04 07:01:42
问题 Hey I am adding the following image in the Jpanel: msu-footprints.org/2011/Aditya/map.jpg And then adding polygon : int[] x = new int[]{65, 122, 77, 20}; int[] y = new int[]{226, 258, 341, 310}; g.setColor(Color.RED); g.drawPolygon(x, y, x.length); The polygon should coincide with building GER but is a little bit offset. My proff says the co-ordinates are okay. Is there anything wrong with how I put the image position? – 回答1: If painting directly to the top level container (JFrame), then the

#include <graphic.h>

旧城冷巷雨未停 提交于 2019-12-04 06:25:38
问题 how i use #include <graphic.h> in windows 7 and i use graphic function in visual studio c++ or borland c++ ??? tnx,but : Which library in Console Application mode work? 回答1: graphics.h is not a standard c++. It is only Borland specific. I recommend OpenGL library, SDL, or the similar graphic libraries. 回答2: You can use Visual Studio 2005/2008/2010 or Borland Dev C++ for graphics.h. For further detail, you can see this link: https://www.cs.colorado.edu/~main/bgi/visual/ 来源: https:/

Java Passing 2D Graphic as a Parameter

旧街凉风 提交于 2019-12-04 06:02:05
问题 I have a function that is drawing an image and then saving it immediately after but the problem is that it seems to be drawing it twice, once for the view on the screen and then once to save it to the disk public class myFrame { public static void main(String[] args) { JFrame lv_frame = new JFrame(); // setup jframe here lv_frame.add(new image()); lv_frame.setVisible(true); } } class image extends JPanel { public void paintComponent(Graphics graphic) { super.paintComponent(graphic); draw

Is Intel based graphic card compatible with tensorflow/GPU?

有些话、适合烂在心里 提交于 2019-12-03 23:53:17
Is this graphic card compatible with tensorflow/GPU ? *-display description: VGA compatible controller product: Haswell-ULT Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list rom configuration: driver=i915 latency=0 resources: irq:44 memory:c2000000-c23fffff memory:b0000000-bfffffff ioport:7000(size=64) At the moment no. Only Nvidia GPUs and (intel/amd) CPU versions are available. They are working on an openCL compatible version of tensorflow that

C# Bitmap/Graphics Out of Memory

ε祈祈猫儿з 提交于 2019-12-02 16:58:32
问题 I'm trying to take a snapshot of the whole screen for reading pixel values. Actually i'm doing it without any problem. But after exactly 214 snapshots, i'm getting out of memory exception. Bitmap ScreenShot = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); public Bitmap TakeSnapshot() { Graphics graphic = null; Rectangle rect = new Rectangle(0, 0, Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); using (graphic = Graphics.FromImage

Java graphic image

こ雲淡風輕ζ 提交于 2019-12-02 12:59:04
Hey I am adding the following image in the Jpanel: msu-footprints.org/2011/Aditya/map.jpg And then adding polygon : int[] x = new int[]{65, 122, 77, 20}; int[] y = new int[]{226, 258, 341, 310}; g.setColor(Color.RED); g.drawPolygon(x, y, x.length); The polygon should coincide with building GER but is a little bit offset. My proff says the co-ordinates are okay. Is there anything wrong with how I put the image position? – MadProgrammer If painting directly to the top level container (JFrame), then the coordinate space will be wrong, the content pane is actually offset, taking into account the

#include <graphic.h>

假装没事ソ 提交于 2019-12-02 10:48:35
how i use #include <graphic.h> in windows 7 and i use graphic function in visual studio c++ or borland c++ ??? tnx,but : Which library in Console Application mode work? graphics.h is not a standard c++. It is only Borland specific. I recommend OpenGL library, SDL, or the similar graphic libraries. You can use Visual Studio 2005/2008/2010 or Borland Dev C++ for graphics.h. For further detail, you can see this link: https://www.cs.colorado.edu/~main/bgi/visual/ 来源: https://stackoverflow.com/questions/4574201/include-graphic-h

Query to check if there is a cycle in a graph with edges visited only once

无人久伴 提交于 2019-12-01 11:18:19
How to write an query runs on my graph, that outputs 'false' if there is NO path traversing through each edge only once and return to the starting point. I was using the following sample graph : g = TinkerGraph.open().traversal() g.addV().property(id, 'blue').as('b'). addV().property(id, 'orange').as('o'). addV().property(id, 'red').as('r'). addV().property(id, 'white').as('w'). addE('bridge').from('w').to('b'). addE('bridge').from('w').to('o'). addE('bridge').from('w').to('r'). addE('bridge').from('w').to('r'). addE('bridge').from('o').to('b'). addE('bridge').from('o').to('b'). addE('bridge')

Query to check if there is a cycle in a graph with edges visited only once

百般思念 提交于 2019-12-01 08:20:32
问题 How to write an query runs on my graph, that outputs 'false' if there is NO path traversing through each edge only once and return to the starting point. 回答1: I was using the following sample graph: g = TinkerGraph.open().traversal() g.addV().property(id, 'blue').as('b'). addV().property(id, 'orange').as('o'). addV().property(id, 'red').as('r'). addV().property(id, 'white').as('w'). addE('bridge').from('w').to('b'). addE('bridge').from('w').to('o'). addE('bridge').from('w').to('r'). addE(