gml

Gamemaker Studio 2: My character won’t transition through rooms

旧街凉风 提交于 2021-01-29 08:30:53
问题 I use transition code that I learned through a Udemy course, but the character in my game will only transition through the first door, and no others. I am using the same object but changing the creation code of the object. I use variables room_ , start_ . I use these to select different rooms and start positions within the creation code. Click the link to view video game - (https://drive.google.com/open?id=1jCWIM3hYymgspW54EPbnUDrNQVZbY_4B). 回答1: I fiddled with the project a bit, I understand

Why are my bullets flying in weird directions?

自古美人都是妖i 提交于 2020-02-07 00:01:51
问题 I've been making a twin-stick shooter with GML for a while, and I've gotten to the point where I want the ship to shoot bullets. I wrote the code below, with the intention of making the fire fire at wherever the cursor is, but for some reason the bullets fire in strange directions. One time it will be shooting in the right direction, at other times it will be towards an angle, other times behind the ship. The only clue I have is that for some reason it's not genuinely random, it only seems to

Why are my bullets flying in weird directions?

旧城冷巷雨未停 提交于 2020-02-07 00:01:10
问题 I've been making a twin-stick shooter with GML for a while, and I've gotten to the point where I want the ship to shoot bullets. I wrote the code below, with the intention of making the fire fire at wherever the cursor is, but for some reason the bullets fire in strange directions. One time it will be shooting in the right direction, at other times it will be towards an angle, other times behind the ship. The only clue I have is that for some reason it's not genuinely random, it only seems to

How to make water pour in GML?

人盡茶涼 提交于 2020-01-06 23:47:56
问题 How can I make water pour from a flask in game maker where have obj_flask , obj_water , and obj_container . I want to make the obj_water pour from obj_flask into the obj_container . 回答1: This depends hugely on how you want to achieve this effect. You could for example have an animated sprite stretching from the flask to the container. Or you could create water droplet instances at a given time rate and let them be affected by gravity. Or you could use a particle system, but this usually gives

Conflicting KML xmlns attribute from KML to XSLT

蹲街弑〆低调 提交于 2020-01-06 15:18:59
问题 I have an XSLT which has the job of reformatting KML to GML. <?xml version="1.0" encoding="utf-8"?> <xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns="http://www.opengis.net/gml" xmlns:kml="http://www.opengis.net/kml/2.2" xmlns:gx="http://www.google.com/kml/ext/2.2" exclude-result-prefixes="kml"> <xsl:output method="xml" indent="yes" encoding="utf-8" omit-xml-declaration="yes" /> <!-- Removes all nodes with any empty text --> <xsl:template match="*[.='']"/>

Networkx parse gml writing unusable gml files

江枫思渺然 提交于 2020-01-05 07:48:12
问题 I've been trying to parse in some additional attributes to a networkx gml for use later on, and I've run into an issue. When given a gml file from Cytoscape, networkx outputs a gml file that it itself can't read. I.e. Cytoscape -> Into networkx -> Output -> Into networkx -> Error: pyparsing.ParseException: Expected "]" (at char 1116756), (line:71732, col:3) Now that error requests an additional ] after the nodes (AKA making the graph ignore the edges), if you do this, the graph works. However

Networkx parse gml writing unusable gml files

荒凉一梦 提交于 2020-01-05 07:47:48
问题 I've been trying to parse in some additional attributes to a networkx gml for use later on, and I've run into an issue. When given a gml file from Cytoscape, networkx outputs a gml file that it itself can't read. I.e. Cytoscape -> Into networkx -> Output -> Into networkx -> Error: pyparsing.ParseException: Expected "]" (at char 1116756), (line:71732, col:3) Now that error requests an additional ] after the nodes (AKA making the graph ignore the edges), if you do this, the graph works. However

GameMaker Studio 2 collaboration between windows and osx

丶灬走出姿态 提交于 2019-12-21 10:38:06
问题 So I've been working on a game with a friend and we've run into a continuing problem with the .yyp file. At first we had the .yyp file under git control but whenever one of us would pull down the the other's changes the game wouldn't be able to run because of what appeared to be OS specific setup in this .yyp file. So naturally we added this file to your .gitignore and moved on with our lives, until we noticed that no Objects one of us added would be in the other's environment. Further

How to freeze sprite animation on last frame?

本小妞迷上赌 提交于 2019-12-13 02:55:48
问题 I want to make a sprite in game maker that contains 5 sub images to stop when it reaches the last one how can I do this using code? 回答1: In Animation End event: image_speed = 0; image_index = image_number - 1; 回答2: Run this in the Step even of your object: If image_index == 4 Then image_speed = 0; image_index is the index of the current frame in the object's sprite's animation, image_speed is the speed of the animation (in frames per step). This code just checks if the animation is at the

How to use gml or shp files on Google Maps api v3?

我的梦境 提交于 2019-12-11 19:54:08
问题 Does someone know how to use an .gml or .shp file on Google Maps api v3? 回答1: You'll need to convert those files into KML or GeoRSS so that they canbe integrated into the Google Map with the KML and GeoRSS layers: https://developers.google.com/maps/documentation/javascript/layers#KMLLayers 来源: https://stackoverflow.com/questions/9768054/how-to-use-gml-or-shp-files-on-google-maps-api-v3