gml

how to write a cga shader in glsl?

左心房为你撑大大i 提交于 2019-12-11 05:25:27
问题 How to write a CGA shader that limit the palette to 4 colors and match the original colors with those (cyan, magenta, black, white)?? I'm working on Game Maker Studio Professional, that actually allows the using of shaders writing vertex and fragment code I already asked this question also in the yoyogames community and in the openGl forum someone answered me with this : varying vec2 v_vTexcoord; varying vec4 v_vColour; const mat3 rgb_to_wcm = mat3(1,-1, 0, 1, 0,-1, -1, 1, 1); void main() {

When I have two orientation quaternions, how do I find the rotation quaternion needed to go from one to the other?

◇◆丶佛笑我妖孽 提交于 2019-12-04 11:47:42
问题 I'm using quaternions in my game, and I'm wondering how, when I have two orientation quaternions, I can get the rotation quaternion needed to go from the first one, q1, to the second one, q2. I'm self taught, so there may be obvious solutions missing from my vocabulary. In equations, what I'm doing when I rotate from the first one to the other is as follows: q2 = r * q1 However, now r is the unknown. Do the rules of algebra count here too? If that's the case, I'd end up dividing a quaternion

When I have two orientation quaternions, how do I find the rotation quaternion needed to go from one to the other?

隐身守侯 提交于 2019-12-03 07:10:33
I'm using quaternions in my game, and I'm wondering how, when I have two orientation quaternions, I can get the rotation quaternion needed to go from the first one, q1, to the second one, q2. I'm self taught, so there may be obvious solutions missing from my vocabulary. In equations, what I'm doing when I rotate from the first one to the other is as follows: q2 = r * q1 However, now r is the unknown. Do the rules of algebra count here too? If that's the case, I'd end up dividing a quaternion by another, something I can't find a good explanation for on the internet. I'm using a program called

UnicodeDecodeError for writing file

﹥>﹥吖頭↗ 提交于 2019-12-02 02:58:13
问题 I know that this is a very common error, but it's the first time I've encountered it when trying to write a file. I'm using networkx to work with graphs for network analysis, and when I try to write into any format: nx.write_gml(G, "Graph.gml") nx.write_pajek(G, "Graph.net") nx.write_gexf(G, "graph.gexf") I get: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<string>", line 2, in write_pajek File "/Library/Python/2.7/site-packages/networkx/utils/decorators.py",

UnicodeDecodeError for writing file

醉酒当歌 提交于 2019-12-02 01:04:58
I know that this is a very common error, but it's the first time I've encountered it when trying to write a file. I'm using networkx to work with graphs for network analysis, and when I try to write into any format: nx.write_gml(G, "Graph.gml") nx.write_pajek(G, "Graph.net") nx.write_gexf(G, "graph.gexf") I get: Traceback (most recent call last): File "<stdin>", line 1, in <module> File "<string>", line 2, in write_pajek File "/Library/Python/2.7/site-packages/networkx/utils/decorators.py", line 263, in _open_file result = func(*new_args, **kwargs) File "/Library/Python/2.7/site-packages