'Ray' creation for raypicking not fully working
问题 I'm trying to implement a 'raypicker' for selecting objects within my project. I do not fully understand how to implement this, but I understand conceptually how it should work. I've been trying to learn how to do this, but most tutorials I find go way over my head. My current code is based on one of the recent tutorials I found, here. After several hours of revisions, I believe the problem I'm having with my raypicker is actually the creation of the ray in the first place. If I substitute