glfw

glfw Errors with glfwWindowHint

点点圈 提交于 2021-01-28 14:09:12
问题 I have tried fallowing this tutorial and it did not work. I do not know why it is not working. I'm using Ubuntu 14.04 and GNU G++ command. code: #include <GLFW/glfw3.h> int main(void) { glfwInit(); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); GLFWwindow* window = glfwCreateWindow(800, 600,

What is wrong with my installation of glfw3?

て烟熏妆下的殇ゞ 提交于 2021-01-28 10:14:13
问题 I tried to build glfw but something seems wrong with my installation with cmake under windows. I tried to do the following steps to build the glfw-library with cmake: git clone https://github.com/glfw/glfw cd glfw mkdir build-MinGW32 cd build-MinGW32 I then produced the build system "MinGW Makefiles" with cmake giving it the source directory (not the src folder) of the glfw repository: $ cmake -G "MinGW Makefiles" ../ Result of former: -- The C compiler identification is GNU 6.3.0 -- Check

embed window(glfwCreateWindow) as child to C++ MFC parent form

六眼飞鱼酱① 提交于 2021-01-24 12:24:37
问题 Please refer this link Embedding a GLFW window inside windows forms How can the same achieved by using VC++ to embed glfw window to Parent form? 回答1: Try this: Call glfwWindowHint() to set GLFW_DECORATED and GLFW_VISIBLE to false . Call glfwCreateWindow() . Call glfwGetWin32Window() to get the native handle of the OpenGL window. Call SetParent() to set your form as the new parent of the OpenGL window. Call GetWindowLong() / SetWindowLong() to remove the WS_POPUP and add the WS_CHILDWINDOW

Texturing a cube with different images using OpenGL

不想你离开。 提交于 2021-01-05 07:32:39
问题 I have a project from school I'm currently working on and I need to texture a non-rotating cube showing just 3 faces. I've tried doing it on my own but I only get one image on all the 3 faces. I don't know if it's my method that's wrong or the way I'm loading the remaining two images. I would really appreciate help from anyone. This is how I load my textures GLuint VAO, VBO; glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO);

Texturing a cube with different images using OpenGL

感情迁移 提交于 2021-01-05 07:28:56
问题 I have a project from school I'm currently working on and I need to texture a non-rotating cube showing just 3 faces. I've tried doing it on my own but I only get one image on all the 3 faces. I don't know if it's my method that's wrong or the way I'm loading the remaining two images. I would really appreciate help from anyone. This is how I load my textures GLuint VAO, VBO; glGenVertexArrays(1, &VAO); glGenBuffers(1, &VBO); glBindVertexArray(VAO); glBindBuffer(GL_ARRAY_BUFFER, VBO);

How to link to native libraries in a Visual Studio Code project?

独自空忆成欢 提交于 2021-01-05 07:24:05
问题 I am learning OpenGl and I am new to ms Visual Studio Code. I want to add GLEW and GLFW to visual studio code. I have been only able to add header files and it's been 2 weeks from then and I still haven't been able to figure out how to add libraries of GLEW and GLFW to vscode. All the tutorials on the Internet are made for past versions of the visual studio by creating an empty project. But this empty project option is not available in Visual Studio Code. So, please help me to figure this out

GLFW cannot create a window: “GLX: Failed to create context: GLXBadFBConfig”

笑着哭i 提交于 2020-12-05 11:13:47
问题 I'm trying to create a glfw window in my Debian Stretch system. The code for initialize glfw: // Initialize GLFW void initGLFW() { if (!glfwInit()) { exit(EXIT_FAILURE); } glfwSetErrorCallback(errorCallback); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); glfwWindowHint(GLFW_OPENGL_DEBUG

GLFW cannot create a window: “GLX: Failed to create context: GLXBadFBConfig”

一世执手 提交于 2020-12-05 11:13:25
问题 I'm trying to create a glfw window in my Debian Stretch system. The code for initialize glfw: // Initialize GLFW void initGLFW() { if (!glfwInit()) { exit(EXIT_FAILURE); } glfwSetErrorCallback(errorCallback); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_FALSE); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); glfwWindowHint(GLFW_OPENGL_DEBUG

[译]Vulkan教程(20)重建交换链

淺唱寂寞╮ 提交于 2020-11-08 23:19:17
[译]Vulkan教程(20)重建交换链 Swap chain recreation 重建交换链 Introduction 入门 The application we have now successfully draws a triangle, but there are some circumstances that it isn't handling properly yet. It is possible for the window surface to change such that the swap chain is no longer compatible with it. One of the reasons that could cause this to happen is the size of the window changing. We have to catch these events and recreate the swap chain. 我们现在的程序成功地绘制了一个三角形,但是有的情况它处理的不合适。窗口surface可能改变,使得交换链不再与之兼容。可能的原因之一是,窗口的大小改变了。我们必须捕捉这些事件,并重建交换链。 Recreating the swap chain 重建交换链 Create a new

[译]Vulkan教程(20)重建交换链

孤街浪徒 提交于 2020-10-25 15:37:13
[译]Vulkan教程(20)重建交换链 Swap chain recreation 重建交换链 Introduction 入门 The application we have now successfully draws a triangle, but there are some circumstances that it isn't handling properly yet. It is possible for the window surface to change such that the swap chain is no longer compatible with it. One of the reasons that could cause this to happen is the size of the window changing. We have to catch these events and recreate the swap chain. 我们现在的程序成功地绘制了一个三角形,但是有的情况它处理的不合适。窗口surface可能改变,使得交换链不再与之兼容。可能的原因之一是,窗口的大小改变了。我们必须捕捉这些事件,并重建交换链。 Recreating the swap chain 重建交换链 Create a new