Modern way to read gamepad input in c#
问题 Question: I want to read gamepad/joystick input under c# and want to be able to tell which key is pressed. (at least few gamepad models) Google and stackoverflow are full of different outdated solutions, most of them are asked in 2011. Some of the popular libraries, like SharpDX or SlimDX are already abandoned and not supported. I end up using SharpLibHid that is messing with some raw input. And I even had some success. I am developing a WPF app, but that library requires WndProc from