fresco

USB3 Controller & Kinect 2 [closed]

霸气de小男生 提交于 2019-11-29 09:33:05
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 9 months ago . I recently updated a PC to Windows 8.1 in order to make it compatible to Kinect v2. It's an ASUS N53S with the following specs: CPU: Intel Core i7 - 2670QM (2.2GHz) RAM: 16 GB GPU: GEForce GT 550M USB3 Controller: Fresco Logic xHCI When running Kinect v2 Configuration Verifier I get all items to green except

Using Facebook's Fresco to load a bitmap

妖精的绣舞 提交于 2019-11-27 22:57:05
I'm trying to replace Picasso in my android app with Fresco. However I am unsure of how to simply load a bitmap using Fresco. With Picasso I would just do the following. Bitmap poster = Picasso.with(getActivity()) .load(url) .resize(Utils.convertDpToPixel(WIDTH,HEIGHT)) .centerCrop() .get(); I have been unable to figure out how to create a Bitmap with this Fresco. Any ideas? As Fresco said: If your request to the pipeline is for a decoded image - an Android Bitmap, you can take advantage of our easier-to-use BaseBitmapDataSubscriber: dataSource.subscribe(new BaseBitmapDataSubscriber() {

Facebook Fresco using wrap_content

懵懂的女人 提交于 2019-11-27 19:29:05
I got a bunch of drawables that I want to load using fresco, I want to use wrap_content size for those images, how can I do it in xml with fresco? Or if xml is not possible how do you do it in code? <com.facebook.drawee.view.SimpleDraweeView android:id="@+id/myImage" android:layout_width="wrap_content" android:layout_height="wrap_content" fresco:placeholderImage="@mipmap/myImage"/> The above code is not working unless I set a fixed size. I am part of the Fresco team and I was the one who made the design decision to not support wrap-content. The rationale is explained in the documentation . But

Using Facebook's Fresco to load a bitmap

六月ゝ 毕业季﹏ 提交于 2019-11-26 21:15:54
问题 I'm trying to replace Picasso in my android app with Fresco. However I am unsure of how to simply load a bitmap using Fresco. With Picasso I would just do the following. Bitmap poster = Picasso.with(getActivity()) .load(url) .resize(Utils.convertDpToPixel(WIDTH,HEIGHT)) .centerCrop() .get(); I have been unable to figure out how to create a Bitmap with this Fresco. Any ideas? 回答1: As Fresco said: If your request to the pipeline is for a decoded image - an Android Bitmap, you can take advantage

Local image caching solution for Android: Square Picasso, Universal Image Loader, Glide, Fresco?

与世无争的帅哥 提交于 2019-11-26 12:40:47
I am looking for an asynchronous image loading and caching library in Android. I was going to use Picasso, but I found Universal Image Loader is more popular on GitHub. Does anyone know about these two libraries? A summary of pros and cons would be great. (All my images are on disk locally, so I don't need networking, therefore I don't think Volley is a fit) Update Sep 2018: After several years, I needed the almost same thing for a local image caching solution. This time around, UIL has not been in active development. I compared the popular libraries, and the conclusion is pretty no-brainer:

Picasso v/s Imageloader v/s Fresco vs Glide [closed]

﹥>﹥吖頭↗ 提交于 2019-11-25 23:08:20
问题 Closed . This question is opinion-based. It is not currently accepting answers. Want to improve this question? Update the question so it can be answered with facts and citations by editing this post. Closed 4 years ago . Findings: Difference between Picasso v/s ImageLoader here ... Info about the library GLIDE here ... Now recently Facebook released new image library called Fresco Questions: What is the difference between Picasso v/s Imageloader v/s Fresco When can we use Glide Which is the