What the OpenGL coordinates are? Ignore OpenGL window size
问题 I just started trying to folow simple "draw cube" openGl tutorial. After final victory over getting OpenGL to work, I still have very veird results. My problem is that the objects tend to resize themselves to match the window size. Instead, I'd like the window size determine the rendering area - the larger the window is, the more you may see. Here are some screenshots of the resizing : Normal size Resized Images kept as links intentionally! This auto-resizing behavior brings a question what