Shader wireframe of an object
问题 I want to see a wireframe of an object without the diagonals like Currently, I add lines according to the vertices, the problem is after I have several of those I experience a major performance degradation. The examples here are either too new for my version of Three or don't work (I commented there about it). So I want to try to implement a shader instead. I tried to use this shader: https://stackoverflow.com/a/31610464/4279201 but it breaks the shape to parts and I'm getting WebGL errors.