Facebook AppRequest handle on unity3d game
I am trying to make a game in Unity3D with new facebook unity sdk. I am able to send an AppRequest to the friends in my list. But my doubt is, after my friends has downloaded the same game, how can I communicate with friends using the AppRequest. For eg. If I am sending a "Life" to the friend, my friend should see a "Life" sent from me in his game. his "Life" counter should get incremented by 1 (life++). Same thing with "Ammo" can be done. Sender : How to differentiate the "Life request" and "Ammo Request". Receiver : In game, how to get that request and differentiate it, so that "Life" or