Facebook Unity and handling app requests
问题 I pulled my original question because I managed to figured it out through trail and error and a lot of deep searching. So, I understand that using the latest Facebook SDK in Unity, you can pull all pending requests for a player using: FB.API("/me/apprequests", HttpMethod.GET, RequestHandler) Where RequestHandler is an IGraphResult, which you can then parse into a Dictionary, like so: void RequestHandler(IGraphResult result){ if (result != null) { Dictionary<string, object> reqResult = Json