facebook-audience-network

How to take screencast for android app for read_insights permission?

好久不见. 提交于 2019-12-11 02:33:44
问题 I submitted an android app to facebook for read_insights permission to show ads on my app. Facebook authority didn't approve it. I'm using Google's admob mediation to show ads on my app. They said, "Your screencast doesn't show how the use of this permission directly improves the user experience in your app." My screencast show facebook test ads. How can I show the use of this (read_insights) permission? Google's admob mediation fetches ads from facebook using read_insights permission. And

Facebook Audience Network Ads integration Issue

女生的网名这么多〃 提交于 2019-12-08 19:23:30
问题 E/FBAudienceNetwork: You are using custom Application class and don't call AudienceNetworkAds.isInAdsProcess(). Multi-process support will be disabled. Please call AudienceNetworkAds.isInAdsProcess() if you want to support multi-process mode. implementation 'com.facebook.android:audience-network-sdk:5.1.0' implementation 'com.mopub.mediation:facebookaudiencenetwork:5.1.0.2' am using FAN along with Mopub. How to fix the above issue? Thanks in advance. 回答1: It's likely because you use custom

FBAudienceNetwork : FBMediaView freeze ui when displaying video

空扰寡人 提交于 2019-12-06 08:35:01
When I do this code, the FbMediaView is like loading the ads video on the main thread but it's not freezing when displaying an image. I don't understand why ? let nativeAd = self.adsManager.nextNativeAd() let cell : AdHomeCell? = self.collectionView!.dequeueReusableCellWithReuseIdentifier("AdHomeCell", forIndexPath: indexPath) as? AdHomeCell cell?.createForAd(nativeAd) nativeAd?.registerViewForInteraction(cell!, withViewController: self) return cell I have the latest Facebook SDK (4.8.0) The Audience Network iOS SDK uses AVFoundation internally to play video ads. Initializing an AVAsset does a

Android studio Issue : Could not find ads:AdQuality:unspecified

夙愿已清 提交于 2019-12-06 00:37:34
问题 I have updated the Android studio and just opened my project and I got the following error. Could you please let me know how to resolve this ? Error:A problem occurred configuring project ':memoryGameCollectionFree'. > Could not resolve all dependencies for configuration ':memoryGameCollectionFree:_debugCompile'. > Could not find ads:AdQuality:unspecified. Searched in the following locations: file:/C:/Program Files/Android/Android Studio/gradle/m2repository/ads/AdQuality/unspecified/AdQuality

How to test Facebook Audience Network ads over TestFlight?

烂漫一生 提交于 2019-12-05 10:39:05
问题 I am trying to integrate Audience Network to my app. Ads work correctly on simulator and device when I deploy over XCode. I want to distribute the build over TestFlight to be sure it will work in release mode. When I try to directly deploy from XCode to my device in release mode, Facebook returns "No fill" for the Ads. Ads do not show up on TestFlight builds either. Have any ideas about showing ads for devices in TestFlight builds? 回答1: There could be two main reasons for this. Firstly, the

Xcode 8.2.1 - Error: Invalid bitcode version (Producer: '802.0.41.0_0' Reader: '800.0.42.1_0')

血红的双手。 提交于 2019-12-05 04:43:50
I'm trying to implement the new Facebook Audience Network iOS SDK v4.22.0, but when I compile the project I get the following error: error: Invalid bitcode version (Producer: '802.0.41.0_0' Reader: '800.0.42.1_0') clang: error: linker command failed with exit code 1 (use -v to see invocation) I also got this error with the iOS SDK v4.21.1, but not with the v4.20.0. I'm using Xcode 8.2.1 and Objective-C, and the bitcode option in Build Settings is set to No . Here is the Facebook Audience Network changelog, but there is nothing related with this issue: https://developers.facebook.com/docs/ios

Facebook Audience Network with dfp mediation network

流过昼夜 提交于 2019-12-05 03:47:05
问题 App It already uses dfp to get ads from admob as described in DFP Android Guides. Now I want to get ads from facebook audience network through dfp. I follow the guide here and add FacebookAdapter.jar and AudienceNetwork.jar into my app. DFP In my line item, I set type price priority and use sdk mediation ad with facebook audience network. Condition However, when the app runs, I see the following message just like someone else reported here. W/FacebookAdapter(18649): The input ad size is not

Facebook Native ads in recycler view android

最后都变了- 提交于 2019-12-04 09:59:28
I am wondering if anyone has tried to integrate facebook audience network native ads in recycler view ?? Is there any simple solution like mopub recycler view adapter https://github.com/mopub/mopub-android-sdk/wiki/Native-Ads-with-Recycler-View for facebook audience network native ads ?? I create a lib for loading Facebook Native Ad in Adapter. https://github.com/ldt116/FBNativeAdAdapter You can check the example MyAdapter adapter = new MyAdapter(); FBNativeAdAdapter fbAdapter = FBNativeAdAdapter.Builder.with(PLACEHOLDER_ID, adapter).build(); RecyclerView rv = (RecyclerView) findViewById(R.id

Facebook Audience Network with Too many Warnings on XCode 7

微笑、不失礼 提交于 2019-12-04 05:28:12
I got a lot of warning relating to "No such file or directory" and "Could not resolve external type" when integrating FB Audience Network to my app. This method: https://forums.developer.apple.com/thread/17921 does NOT work for me. The only way to clear the warning is changing Debug Information Format (DEBUG_INFORMATION_FORMAT) = DWARF. But I need DSym to track the crash report. Do you guys have any solution ? if not... is it OK to ignore the warning ? Thanks for reading my question. The warnings appear to be a known issue with recent Xcode versions (see http://fortheloveoftech.com/2015/06/08

ios Facebook add FBNativeAdView as Subview

空扰寡人 提交于 2019-12-04 03:27:51
I want to use prebuilt view from FBNativeAdView (don't want to customize FBNative Ad).As given in the link The FBNativeAdView creates prebuilt native ad template views and manages native ads. And I did Changed NativeAdSample example given in Facebook SDK .And add FBNativeAdView as a subview of mainView(adUIView). -(void) nativeAdDidLoad: (FBNativeAd * ) nativeAd { NSLog(@"Native ad was loaded, constructing native UI..."); if (self._nativeAd) { [self._nativeAd unregisterView]; } self._nativeAd = nativeAd; // Here I did add FBNativeAdViewAttributes * attributes = [[FBNativeAdViewAttributes alloc