dpi

html5开发之viewport使用

做~自己de王妃 提交于 2020-02-26 04:55:09
随着高端手机(Andriod,Iphone,Ipod,WinPhone等)的盛行,移动互联应用开发也越来越受到人们的重视,用html5开发移动应用是最好的选择。然而,每一款手机有不同的分辨率,不同屏幕大小,如何使我们开发出来的应用或页面大小能适合各种高端手机使用呢?学习html5 viewport的使用能帮你做到这一点…… viewport 语法介绍: 01 <!-- html document --> 02 <meta name="viewport" 03 content=" 04 height = [pixel_value | device-height] , 05 width = [pixel_value | device-width ] , 06 initial-scale = float_value , 07 minimum-scale = float_value , 08 maximum-scale = float_value , 09 user-scalable = [yes | no] , 10 target-densitydpi = [dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> width 控制 viewport 的大小,可以指定的一个值或者特殊的值,如 device

html5开发之viewport使用

自闭症网瘾萝莉.ら 提交于 2020-02-26 04:54:50
随着高端手机(Andriod,Iphone,Ipod,WinPhone等)的盛行,移动互联应用开发也越来越受到人们的重视,用html5开发移动应用是最好的选择。然而,每一款手机有不同的分辨率,不同屏幕大小,如何使我们开发出来的应用或页面大小能适合各种高端手机使用呢?学习html5 viewport的使用能帮你做到这一点…… viewport 语法介绍: 01 <!-- html document --> 02 <meta name="viewport" 03 content=" 04 height = [pixel_value | device-height] , 05 width = [pixel_value | device-width ] , 06 initial-scale = float_value , 07 minimum-scale = float_value , 08 maximum-scale = float_value , 09 user-scalable = [yes | no] , 10 target-densitydpi = [dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> width 控制 viewport 的大小,可以指定的一个值或者特殊的值,如 device

html5开发之viewport使用

安稳与你 提交于 2020-02-26 04:54:31
随着高端手机(Andriod,Iphone,Ipod,WinPhone等)的盛行,移动互联应用开发也越来越受到人们的重视,用html5开发移动应用是最好的选择。然而,每一款手机有不同的分辨率,不同屏幕大小,如何使我们开发出来的应用或页面大小能适合各种高端手机使用呢?学习html5 viewport的使用能帮你做到这一点…… viewport 语法介绍: 01 <!-- html document --> 02 <meta name="viewport" 03 content=" 04 height = [pixel_value | device-height] , 05 width = [pixel_value | device-width ] , 06 initial-scale = float_value , 07 minimum-scale = float_value , 08 maximum-scale = float_value , 09 user-scalable = [yes | no] , 10 target-densitydpi = [dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> width 控制 viewport 的大小,可以指定的一个值或者特殊的值,如 device

html5开发之viewport使用

我怕爱的太早我们不能终老 提交于 2020-02-26 04:54:19
随着高端手机(Andriod,Iphone,Ipod,WinPhone等)的盛行,移动互联应用开发也越来越受到人们的重视,用html5开发移动应用是最好的选择。然而,每一款手机有不同的分辨率,不同屏幕大小,如何使我们开发出来的应用或页面大小能适合各种高端手机使用呢?学习html5 viewport的使用能帮你做到这一点…… viewport 语法介绍: 01 <!-- html document --> 02 <meta name="viewport" 03 content=" 04 height = [pixel_value | device-height] , 05 width = [pixel_value | device-width ] , 06 initial-scale = float_value , 07 minimum-scale = float_value , 08 maximum-scale = float_value , 09 user-scalable = [yes | no] , 10 target-densitydpi = [dpi_value | device-dpi | high-dpi | medium-dpi | low-dpi] 11 " 12 /> width 控制 viewport 的大小,可以指定的一个值或者特殊的值,如 device

Is there a standard for toolbar icon dimensions based on DPI?

夙愿已清 提交于 2020-02-25 13:17:49
问题 I have a 32 pixel toolbar: Is there a known standard for using different pixel heights for the toolbar based on different DPI configurations? If so, can you please point in in the right direction of this resource? The only thing I have located about this concept is here and I quote the example pseudo code: UINT smallToolbarID; if ( DPI == smaller ) { smallToolbarID = 16x16; largeToolbarID = 32x32 } else if ( DPI == medium ) { smallToolbarID = 20x20; largeToolbarID = 40x40 } else if ( DPI ==

Is there a standard for toolbar icon dimensions based on DPI?

空扰寡人 提交于 2020-02-25 13:17:25
问题 I have a 32 pixel toolbar: Is there a known standard for using different pixel heights for the toolbar based on different DPI configurations? If so, can you please point in in the right direction of this resource? The only thing I have located about this concept is here and I quote the example pseudo code: UINT smallToolbarID; if ( DPI == smaller ) { smallToolbarID = 16x16; largeToolbarID = 32x32 } else if ( DPI == medium ) { smallToolbarID = 20x20; largeToolbarID = 40x40 } else if ( DPI ==

MonoDroid apps don't use correct density drawables

故事扮演 提交于 2020-02-16 05:14:28
问题 I am getting some very interesting results when testing an app developed with MonoDroid on different devices with varying screen sizes and densities. I have the following (simplified) folder structure set up in my project: drawable image.png drawable-ldpi image.png drawable-mdpi image.png drawable-hdpi image.png drawable-xhdpi image.png The image in drawable is that of a folder. The images in the other folders are identical except for the size and a letter that is drawn on top to indicate

MonoDroid apps don't use correct density drawables

最后都变了- 提交于 2020-02-16 05:13:26
问题 I am getting some very interesting results when testing an app developed with MonoDroid on different devices with varying screen sizes and densities. I have the following (simplified) folder structure set up in my project: drawable image.png drawable-ldpi image.png drawable-mdpi image.png drawable-hdpi image.png drawable-xhdpi image.png The image in drawable is that of a folder. The images in the other folders are identical except for the size and a letter that is drawn on top to indicate

meta详解

谁说我不能喝 提交于 2020-02-07 07:02:10
<meta name="viewport" content="" /> width [pixel_value | device-width] width 直接去设置具体数值大部分的安卓手机不支持的 但是IOS支持 user-scalable 是否允许缩放 (no||yes) initial-scale 初始比例 minimum-scale 允许缩放的最小比例 maximum-scale 允许缩放的最大比例 target-densitydpi -- dpi_value 70–400 //每英寸像素点的个数 -- device-dpi 设备默认像素密度 -- high-dpi 高像素密度 -- medium-dpi 中等像素密度 -- low-dpi 低像素密度 -- webkit内核已不准备再支持 <meta name="viewport" content="width=device-width,height=device-height,user-scalable=no,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,target-densitydpi=device-dpi" /> 来源: https://www.cnblogs.com/hack-ing/p/6337141.html

Set resolution manually in Java Swing

安稳与你 提交于 2020-02-02 15:58:20
问题 I need a way to manually control/stretch the size of my whole GUI. I have a 1400 x 1050 Desktop (native resolution) and I want to scale the resolution manually to 1024 x 1050 inside the code, because my application was written on/for a 1024 x 768 Desktop. So in general the whole frame and all buttons etc should be stretched / bigger as a whole and the relation should stay the same. I can´t do it via Windows properties because the resolution in general needs to be 1400 x 1050 because of