debug-symbols

Where can I find the debug symbols Windows 10?

不打扰是莪最后的温柔 提交于 2021-01-28 19:01:58
问题 I'm looking for the symbol packages for Windows 10 RTM, but came up empty-handed. Or rather, all I found was this which contains symbols for old builds. (the symbol packages were added now) Is there a place to download the debug symbols for the 10240 build already or are they not yet available? Symbol packages for Free and Checked builds of Windows 10 have arrived on MSDN for subscribers and non-subscribers alike. Unfortunately I have still to come by any Checked builds for Windows 10, though

Converting debug symbols from DWARF to PDB

廉价感情. 提交于 2021-01-27 05:09:32
问题 Is there a way to convert the debugging information from binutils' DWARF format (as emitted by GCC on Cygwin, for example) to Microsoft PDB (as consumed by Visual Studio)? 回答1: cv2pdb can do this. I have had mixed results, sometimes it works splendidly while at other times some local and global variables are lost https://github.com/rainers/cv2pdb 来源: https://stackoverflow.com/questions/28907093/converting-debug-symbols-from-dwarf-to-pdb

Swift: how to fully strip internal/inline symbols?

Deadly 提交于 2020-08-21 04:51:33
问题 I need to write some license checking code in Swift. I know Swift is not optimal for that kind of code in the first place, as it is harder to obfuscate. But if the code that needs to know whether the app is registered is written in Swift, this is still better than putting the license checking code in a separate framework that can be swapped out. To make attacking that code harder, I'm trying to obfuscate the code by at least removing the symbols related to it. For this, I have some inlined

Programmatically get debug information

為{幸葍}努か 提交于 2020-06-16 05:59:30
问题 Using #include <execinfo.h> one can access methods for unwinding the stack, at least on a most linux configurations. However, this allows one to fetch a char * to some NTBS (null terminated byte string) which shows some information, but not all of it, especially not: file names line numbers function names I have written a bash-script which can deduce a line number and a file using objdump and the text address of the instruction, however its use is tedious as I have to copy paste the address

Programmatically get debug information

烈酒焚心 提交于 2020-06-16 05:59:11
问题 Using #include <execinfo.h> one can access methods for unwinding the stack, at least on a most linux configurations. However, this allows one to fetch a char * to some NTBS (null terminated byte string) which shows some information, but not all of it, especially not: file names line numbers function names I have written a bash-script which can deduce a line number and a file using objdump and the text address of the instruction, however its use is tedious as I have to copy paste the address

How to make gdb allow me to call “floor” even when debug info files are installed?

独自空忆成欢 提交于 2020-04-16 02:59:26
问题 In response to Employed Russian's answer I verified that I do have debug packages that should provide debug info sufficient to call functions such as floor from the gdb command-line, but something is still behaving oddly in gdb. I'm running this version of gdb via: gdb --version is: GNU gdb (Ubuntu 8.3-0ubuntu1) 8.3 Copyright (C) 2019 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and

Getting description like NSObject

核能气质少年 提交于 2020-01-15 11:05:02
问题 If you run the following in Playgroud class Test { var description:String { return "This is Test" } } class Test1:NSObject { override var description:String { return "This is Test" } } let t = Test() println(t) let t1 = Test1() println(t1) you see that the first println will output some debugger blurb while the second echoes the contents of description . So: is there a way that "normal" classes will be treated the same way as subclasses of NSObject so println will respect the contents of a