cube

Label color under the identity inspector in Xcode 4

若如初见. 提交于 2019-12-05 02:59:37
under Identity Inspector as we all know that the label property is used to identify objects easier in interface builder, but what are the colors to the bottom of it used for ? I tried to select a color but nothing changed in interface builder. EDIT: screenshot: If you don't already use color labels to sort your files and folders, then you really should consider it. Using color labels allows you to enhance your file organization by assigning certain colors to certain files. You can assign color labels to files by doing a "Get Info" (highlight the file, then press command + i) on the file/folder

优化博客园界面——添加正方体特效和音乐播放器,再加一个动态背景

十年热恋 提交于 2019-12-04 18:42:06
一、准备工作 我们有些特效需要js代码,所以我们要首先获得js使用权 1、在博客原后台找到设置 2、我是已经申请过了,没有申请的话这个红线位置有一个申请标志,点一下就可以 二、展示效果 三、代码实现 页面定制CSS代码: 1 /*动态背景*/ 2 * { 3 margin: 0; 4 padding: 0; 5 } 6 7 body,html { 8 height: 250%; /*改这里的话让js动态效果全局覆盖*/ 9 width: 100%; 10 } 11 12 13 #github-iframe { 14 position: fixed; 15 left: 32px; 16 top: 32px; 17 } 18 19 #area-render { 20 position: fixed; 21 width: 320px; 22 height: 100px; 23 right: 4px; 24 bottom: 100px; 25 border: dashed 1px #ccc; 26 } 27 /* 定制公告栏音乐插件的样式 */ 28 .aplayer { 29 font-family: Arial,Helvetica,sans-serif; /*音乐插件字体*/ 30 margin: 0px; /*音乐插件与公告栏左边的边距,0px就是直接抵到公告栏左边的边上*/ 31

How to plot a data cube in python

感情迁移 提交于 2019-12-04 17:17:31
I was wondering if there's a way to plot a data cube in Python. I mean I have three coordinate for every point x=part.points[:,0] y=part.points[:,1] z=part.points[:,2] And for every point I have a scalar field t(x,y,z) I would like to plot a 3D data cube showing the position of the point and for every point a color which is proportional to the scalar field t in that point. I tried with histogramdd but it didn't work. You can use matplotlib . Here you have a working example (that moves!): import random from matplotlib import pyplot from mpl_toolkits.mplot3d import Axes3D mypoints = [] for _ in

kylin初体验-入门介绍

旧时模样 提交于 2019-12-04 15:47:00
kylin初体验 12月开始,为了提高公司OLAP系统的查询速度,开始接触kylin,前前后后折腾了近三个月。踩了无数的坑,才算是初窥门径。特在此把自己的感悟、理解记录下来,算是重新梳理一边自己的所得,也希望能给众位正在使用kylin或者打算使用kylin的小伙伴们提供一点帮助😊 一句话的概括(我的理解) kylin将OLAP分析的星型模型schema的所有group by聚合结果存储在HBASE的表中,通过将sql查询转化成对hbase表的聚合操作的方式大大提高查询速度。 官方介绍 http://kylin.apache.org/ Apache Kylin™ is an open source Distributed Analytics Engine designed to provide SQL interface and multi-dimensional analysis (OLAP) on Hadoop supporting extremely large datasets, original contributed from eBay Inc. kylin的角色 上层应用 SQL应用:Zeplin等,通过jdbc/odbc调用kylin 第三方应用:通过kylin的restful接口调用kylin BI应用:Saiku+Mondrian, Tabula kylin

Kylin笔记

允我心安 提交于 2019-12-04 06:34:20
简介 Apache Kylin(Extreme OLAP Engine for Big Data)是一个开源的分布式 分析引擎,为Hadoop等大型分布式数据平台之上的超大规模数据集通过标准 SQL查询及多维分析(OLAP)功能,提供亚秒级的交互式分析能力。 Apache Kylin是一个开源的分布式分析引擎,最初由eBay开发贡献至开源社区。 它提供Hadoop之上的SQL查询接口及 多维分析(OLAP)能力以支持大规模数据,能够处理TB乃至PB级别的分析任务,能够在 亚秒级查询巨大的Hive表,并支持高并发。 于2014年10月在github开源,并很快在2014年11月加入Apache孵化器,于 2015年11月正式毕业成为Apache顶级项目,也成为首个完全由中国团队设计开发的 Apache顶级项目。 于2016年3月,Apache Kylin核心开发成员创建了Kyligence公司,力求 更好地推动项目和社区的快速发展。 使用它的原因 在大数据的背景下,Hadoop的出现解决了数据存储问题,但如何对海量数据进行 OLAP查询,却一直令人十分头疼。企业中大数据查询大致分为两种:即席查询和定制查询。 即席查询 Hive、SparkSQL等OLAP引擎,虽然在很大程度上降低了数据分析的难度,但它们都只适用于即席查询的场景。 它们的优点是查询灵活,但是随着数据量和计算复杂度的增长

页面旋转立方体图片

自作多情 提交于 2019-12-03 17:02:01
<style> /*最外层容器样式*/ .wrap { width: 100px; height: 100px; margin: 150px; position: absolute; bottom: 100px; right: 80px; } /*包裹所有容器样式*/ .cube { width: 50px; height: 50px; margin: 0 auto; transform-style: preserve-3d; transform: rotateX(-30deg) rotateY(-80deg); animation: rotate linear 20s infinite; } @-webkit-keyframes rotate { from { transform: rotateX(0deg) rotateY(0deg); } to { transform: rotateX(360deg) rotateY(360deg); } } .cube div { position: absolute; width: 200px; height: 200px; opacity: 0.8; transition: all .4s; } /*定义所有图片样式*/ .pic { width: 200px; height: 200px; } .cube .out_front {

Unity Editor 编辑器扩展 八 Undo

不想你离开。 提交于 2019-12-03 15:44:28
Unity的Undo撤销操作也是可以自定义的,当我们将自己的操作组册到Undo事件中,那么,我们就可以按照自己的方式撤销操作了。 目录 Undo操作的简单测试 Undo操作的分组折叠 对选中物体操作并注册Undo练习 将Undo操作分组撤销到指定位置 Undo操作的简单测试 下面是一些撤销测试,非常简单,直接看代码 using UnityEngine; using UnityEditor; public class UndoTest { //把选中物体位置归零 [MenuItem( "Undo/RecordObject" )] static void RecordObject () { Transform transform = Selection.activeTransform; Undo.RecordObject (transform, "Pos" ); transform.position = new Vector3 ( 0 , 0 , 0 ); } //选中物体添加刚体组件 [MenuItem( "Undo/AddComponent" )] static void AddComponent () { GameObject go = Selection.activeGameObject; // 添加组件,执行撤销后将被删除 Rigidbody rigidbody = Undo

Draw Rectangle View with curve bottom In Android

那年仲夏 提交于 2019-12-03 03:45:01
Good day.I want to draw an rectangle as a view but which bottom shall be curved.I do not want to apply background image like that or use any views,because if i use an view and set background,the curve part will still have invisible empty space and i would not be able to attach another curve image to the bottom curve of the custom view.So how shall i draw an rectangle with bottom curved line and use it as a view to set any background color i want? Notice: i have heard something and read about quadTo() and cubicTo() android methods but i have no clue even how to use them i mean i did not

Creating a CubeGeometry equivilent using CSS3DRenderer

匿名 (未验证) 提交于 2019-12-03 02:29:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I am looking for sample code, that would show how one can create a cube (similar to THREE.CubeGeometry ) in ThreeJS using CSS3DRenderer . Something like below var my_cube = new **CSS3dCubeGeometry**( cube_width, cube_height, cube_depth) var object = new THREE.CSS3DObject( my_cube ); scene.add( object ); THREE.CSS3DObject doesn't exist and I am looking for a potential implementation of it. 回答1: You can create a cube with CSS3DRenderer like so: // params var r = Math.PI / 2; var d = 50; var pos = [ [ d, 0, 0 ], [ -d, 0, 0 ], [ 0, d, 0 ], [ 0,

C++ error: double free or corruption (fasttop)

匿名 (未验证) 提交于 2019-12-03 01:39:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'd like to know why the following program gets the error "double free or corruption (fasttop)" when I run the program. I know I can use string instead of character array. But I'd like to use character array with dynamic memory allocation. Could you please let me know how I can fix this problem? #include <iostream> #include <cstring> #include <vector> using namespace std; class Cube { public: char *str; Cube(int len) { str = new char[len+1]; } Cube(const Cube &c) { str = new char[strlen(c.str) + 1]; strcpy(str, c.str); } ~Cube() { delete []