Creating a CubeGeometry equivilent using CSS3DRenderer

匿名 (未验证) 提交于 2019-12-03 02:29:01

问题:

I am looking for sample code, that would show how one can create a cube (similar to THREE.CubeGeometry) in ThreeJS using CSS3DRenderer. Something like below

var my_cube = new **CSS3dCubeGeometry**( cube_width, cube_height, cube_depth)  var object = new THREE.CSS3DObject( my_cube );  scene.add( object ); 

THREE.CSS3DObject doesn't exist and I am looking for a potential implementation of it.

回答1:

You can create a cube with CSS3DRenderer like so:

// params var r = Math.PI / 2; var d = 50; var pos = [ [ d, 0, 0 ], [ -d, 0, 0 ], [ 0, d, 0 ], [ 0, -d, 0 ], [ 0, 0, d ], [ 0, 0, -d ] ]; var rot = [ [ 0, r, 0 ], [ 0, -r, 0 ], [ -r, 0, 0 ], [ r, 0, 0 ], [ 0, 0, 0 ], [ 0, 0, 0 ] ];  // cube var cube = new THREE.Object3D(); scene.add( cube );  // sides for ( var i = 0; i < 6; i ++ ) {      var element = document.createElement( 'div' );     element.style.width = '100px';     element.style.height = '100px';     element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();     element.style.opacity = '0.50';      var object = new THREE.CSS3DObject( element );     object.position.fromArray( pos[ i ] );     object.rotation.fromArray( rot[ i ] );     cube.add( object );  } 

Fiddle: http://jsfiddle.net/MdPrb/7

three.js r.64



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