cpu-cycles

Question about cycle counting accuracy when emulating a CPU

孤者浪人 提交于 2019-11-29 02:28:21
I am planning on creating a Sega Master System emulator over the next few months, as a hobby project in Java (I know it isn't the best language for this but I find it very comfortable to work in, and as a frequent user of both Windows and Linux I thought a cross-platform application would be great). My question regards cycle counting; I've looked over the source code for another Z80 emulator, and for other emulators as well, and in particular the execute loop intrigues me - when it is called, an int is passed as an argument (let's say 1000 as an example). Now I get that each opcode takes a

c++ practical computational complexity of <cmath> SQRT()

两盒软妹~` 提交于 2019-11-29 02:23:51
What is the difference in CPU cycles (or, in essence, in 'speed') between x /= y; and #include <cmath> x = sqrt(y); EDIT: I know the operations aren't equivalent, I'm just arbitrarily proposing x /= y as a benchmark for x = sqrt(y) osgx The answer to your question depends on your target platform. Assuming you are using most common x86 cpus, I can give you this link http://instlatx64.atw.hu/ This is a collection of measured instruction latency (How long will it take to CPU to get result after it has argument) and how they are pipelined for many x86 and x86_64 processors. If your target is not

Why isn't RDTSC a serializing instruction?

帅比萌擦擦* 提交于 2019-11-28 07:24:47
The Intel manuals for the RDTSC instruction warn that out of order execution can change when RDTSC is actually executed, so they recommend inserting a CPUID instruction in front of it because CPUID will serialize the instruction stream (CPUID is never executed out of order). My question is simple: if they had the ability to make instructions serializing, why didn't they make RDTSC serializing? The entire point of it appears to be to get cycle accurate timings. Is there a situation under which you would not want to precede it with a serializing instruction? Newer Intel CPUs have a separate