SSBO as bigger UBO?
问题 i am currently doing so rendering in OpenGL 4.3 using UBOs to store all my constant data on the GPU. (Stuff like material descriptions, matrices, ...). It works however the small size of UBO (64kB on my implementation) forces me to switch buffers numerous times slowing rendering, i am looking for similar a way to store a few MB. After a little research i saw that SSBO allow exactly that but also have unwanted 'features' : they can be written from the shader and might be slower to read. Is