codelite

How do you add a file to an existing project in Codelite?

时光总嘲笑我的痴心妄想 提交于 2019-12-11 11:32:50
问题 I've got my workspace, project and a single file currently. I want to add an additional file to my src folder but can't figure out how. I tried adding a new file to my project folder using ctrl+N and it shows up with my first file when I go to Edit -> Open file. However, it won't show up in my src folder while I've got my workspace/project open; that part is still only showing the original file I created when I made the project. 回答1: Right click on the src folder and select Add an existing

Trouble Linking object files from project in Tests

会有一股神秘感。 提交于 2019-12-11 07:35:34
问题 I am trying to link some of the object files so that I can write tests using UnitTest++ in the Codelite IDE. Mysteriously, the tutorial does not say how to use .o files from a (different) project. If I was using the command line, this thread shows me how to do that. However, I am having more difficulty in the Codelite editor. The accepted answer in this other thread says "[i]n the codelite's IDE, this is added in the linker's option textbox," however, I am not finding that to be the case. I

How to compile a static library with Codelite 11.0.0?

醉酒当歌 提交于 2019-12-11 05:38:00
问题 I would like to compile a static library out of all the functions I have written for a C++ project. I am using CodeLite 11.0.0 on Ubuntu 16.04, configured to use GCC as compiler. I have followed the instructions in CodeLite's tutorial, according to which this should be possible, and changed the project type from Executable to Static Library. After running the project (CTRL+F5 command), I expected to find a .a file in the /Debug folder, either along with, or in place of the executable file.

Codelite debugger error: Failed to locate gdb! at 'gdb'?

我是研究僧i 提交于 2019-12-06 14:08:04
I'm trying using Codelite to try and compile some c++ projects that I wrote using DevCpp. I don't have a lot of knowledge about compilers and debuggers.. and every time I try to compile and debug any code in Codelite, I keep getting this error saying: Failed to locate gdb! at 'gdb' I tried messing around with the debugger settings but nothing would work. In the build window it says: "mingw32-make.exe" is not recognized as an internal or external command, operable program or batch file. again, I don't really know what that means. Could someone care to share a fix to this issue and if possible,

Changing compiler from MinGW32 to clang in CodeLite (Windows) results in compilation errors

丶灬走出姿态 提交于 2019-12-06 05:29:21
I have a project the successfully builds using MinGW32 on Windows 8.1 using CodeLite. I am trying to change the compiler from MinGW32 to clang. However, after switching the compiler over I get the following error: c:/MinGW/lib/gcc/mingw32/4.8.1/include/c++\bits/stringfwd.h:74:33: error: use of undeclared identifier 'char16_t' ...followed by many others of a similar nature. So, I tried making a simpler program to check if the program was simply in my code and I'd been 'lucky' with MinGW32. The following program also exhibits the same error: #include <iostream> int main(int argc, char **argv) {

How to migrate to C++ 11 in an OpenSource IDE (codelite) [closed]

一曲冷凌霜 提交于 2019-12-04 05:09:33
问题 It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center. Closed 6 years ago . I am using CodeLite 5.1 on Ubuntu QQ. By default, based on what was intalled previously with QQ and other tools, I have the gtCC and gt++ toolchains avialable. I always use gt++, which seems to get along OK with

CodeLite - Console runs but code is not working

房东的猫 提交于 2019-12-04 03:41:31
问题 I just installed CodeLite 6.0 in two of my PC's, however in both of these computers I get the same issue: I am able to build and run the project, but when the console starts running all I see is: This is my code: #include <stdio.h> int main(int argc, char **argv) { printf("hello world\n"); return 0; } and if I try to add some crazy instruction that actually doesn't exist, console will still show up with no errors and the project will build with no errors, too. For example, using the following

Ubuntu 18下C/C++ IDE之CodeLite安装

匿名 (未验证) 提交于 2019-12-03 00:22:01
Ubuntu 18下C/C++ IDE之CodeLite 安装方法 如下: sudo apt-key adv --fetch-keys http://repos.codelite.org/CodeLite.asc sudo apt-add-repository 'deb https://repos.codelite.org/ubuntu/ bionic universe' sudo apt-get update sudo apt-get install codelite wxcrafter 运行上述命令后,CodeLite即安装完成,然后在终端输入codelite即可打开CodeLide IDE。亦可在左下角的“显示应用程序”中找到CodeLite的快捷方式,通过快捷方式打开CodeLite。 文章来源: Ubuntu 18下C/C++ IDE之CodeLite安装

Ubuntu 18下C/C++ IDE之CodeLite安装

匿名 (未验证) 提交于 2019-12-03 00:22:01
Ubuntu 18下C/C++ IDE之CodeLite 安装方法 如下: sudo apt-key adv --fetch-keys http://repos.codelite.org/CodeLite.asc sudo apt-add-repository 'deb https://repos.codelite.org/ubuntu/ bionic universe' sudo apt-get update sudo apt-get install codelite wxcrafter 运行上述命令后,CodeLite即安装完成,然后在终端输入codelite即可打开CodeLide IDE。亦可在左下角的“显示应用程序”中找到CodeLite的快捷方式,通过快捷方式打开CodeLite。 文章来源: Ubuntu 18下C/C++ IDE之CodeLite安装

How do i add libraries to CodeLite projects?

送分小仙女□ 提交于 2019-11-30 14:49:11
I recently started using CodeLite since i though that it would be a great software, but i don't know how to add libraries to projects. Can anyone help me out ? but i don't know how to add libraries to projects Assuming that you want to compile and link against some external libraries, these are the steps you need: Open your project settings (right click on the project->settings) -> Compiler -> Include Paths, and set here the location where the compiler can find your .h files Open project settings->Linker->Libraries search path and place here the location where the linker can find the libraries