codelite

How do i add libraries to CodeLite projects?

我与影子孤独终老i 提交于 2019-12-30 04:57:06
问题 I recently started using CodeLite since i though that it would be a great software, but i don't know how to add libraries to projects. Can anyone help me out ? 回答1: but i don't know how to add libraries to projects Assuming that you want to compile and link against some external libraries, these are the steps you need: Open your project settings (right click on the project->settings) -> Compiler -> Include Paths, and set here the location where the compiler can find your .h files Open project

Codelite crashes after clicking new workspace or creating new project in Ubuntu 14.04 LTS

对着背影说爱祢 提交于 2019-12-23 20:56:23
问题 I am on Ubuntu 14.04 LTS and alothough I'm not entirely new to Linux, I'm a complete newbie to using Codelite on linux. I've got codelite up and running on Windows with no problems at all. However, its installation on Ubuntu installation seems to have gone awry somewhere. Because, whenever I fire up Codelite on Ubuntu, it starts alright (seemingly) and then if I try to create a new workspace or even a new project, it simply closes down without any alerts or messages whatsoever. I've searched

Codelite debugger error: Failed to locate gdb! at 'gdb'?

独自空忆成欢 提交于 2019-12-22 18:47:12
问题 I'm trying using Codelite to try and compile some c++ projects that I wrote using DevCpp. I don't have a lot of knowledge about compilers and debuggers.. and every time I try to compile and debug any code in Codelite, I keep getting this error saying: Failed to locate gdb! at 'gdb' I tried messing around with the debugger settings but nothing would work. In the build window it says: "mingw32-make.exe" is not recognized as an internal or external command, operable program or batch file. again,

Changing compiler from MinGW32 to clang in CodeLite (Windows) results in compilation errors

不羁岁月 提交于 2019-12-22 11:44:10
问题 I have a project the successfully builds using MinGW32 on Windows 8.1 using CodeLite. I am trying to change the compiler from MinGW32 to clang. However, after switching the compiler over I get the following error: c:/MinGW/lib/gcc/mingw32/4.8.1/include/c++\bits/stringfwd.h:74:33: error: use of undeclared identifier 'char16_t' ...followed by many others of a similar nature. So, I tried making a simpler program to check if the program was simply in my code and I'd been 'lucky' with MinGW32. The

How to Enable C++11 Features in Codelite

我的梦境 提交于 2019-12-14 03:42:10
问题 The following code compiles and runs in Xcode 5 and in Visual Studio 2013. I am interested in trying out Codelite, but Codelite will not compile the following program (a problem since I am working with scoped enums in my project). As far as I understand it, Codelite is using the same compiler as Xcode. Is the code valid per C++11? Why is Codelite unable to compile it? #include <iostream> namespace abc { namespace xyz { enum class SampleEnum { SomeValue = 0, SomeOtherValue = 1 }; } } int main

Codelite C++ program not compiling and running

梦想与她 提交于 2019-12-13 19:17:44
问题 I installed codellite 7.0 yesterday and have been trying to work with it. But there seem to be some problem. I cannot run any code. For now code is pretty simple. #include <stdio.h> int main(int argc, char **argv) { printf("hello world\n"); return 0; } however, it returns following and output is blank with Press any key to continue Current working directory: D:\ ..... Running program: le_exec.exe ./1 Program exited with return code: 0 回答1: Your program is running fine, the only problem is

Can't build the new wxWidgets. What should i do?

那年仲夏 提交于 2019-12-13 05:32:10
问题 I'm feeling a bit dumb, but i can't build the new wxWidgets. I want to use codelite + mingw + wxWidgets, so i download the latest releases: CodeLite 9.1.3 (http://downloads.codelite.org/downloads.php?windows_weekly_64) The installer make me download the TDM-GCC-64 setup and install it. Then i downloaded wxWidgets-3.1.0 (https://github.com/wxWidgets/wxWidgets/releases/download/v3.1.0/wxMSW-3.1.0-Setup.exe) Codelite detected the the compiler, now i should build the wxWidgets, but the pages i've

Why is the output different from what I expected?

混江龙づ霸主 提交于 2019-12-13 05:05:00
问题 I run this code but the output was different from what I expected. The output: c = 1324 v = 1324.99 I expected that the output should be 1324.987 for v . Why is the data in v different from output? I'm using code lite on Windows 8 32. #include <iostream> using namespace std; int main() { double v = 1324.987; int n; n = int (v); cout << "c = " << n << endl; cout << "v = " << v << endl; return 0; } 回答1: The default precision when printing with cout is 6, so only 6 decimal places will be

CodeLite No executable specified, use 'target exec' error

蹲街弑〆低调 提交于 2019-12-13 00:25:41
问题 Today is my first day of using CodeLite (http://codelite.org/) and I keep getting random errors. I've managed to fix most of them, but didn't found how to fix this one: No executable specified, use 'target exec' It is shown when I press the Start or Continue debugger button. The only solution I found was this one: http://www.gamedev.net/topic/605071-codelite-cpp-variadic-templates-error/ but it didn't fix the problem. I want to use the program to run and make C++ codes, do I need to change

Linking SFML in CodeLite

半腔热情 提交于 2019-12-12 04:15:57
问题 Ok so I am trying to link SFML in a CodeLite project but with no success. So what have I done : Added the include folder of SFML to the IncludePaths of CodeLite. Added the lib folder of SFML to the LibrariesSearchPath of CodeLite. Added SFML_STATIC to Preprocessors in CodeLite. Added the libraries to the LinkerOptions like this : sfml-graphics;sfml-window;sfml-audio;sfml-network;sfml-system Added the 5 dll's(sfml-graphics-2.dll.. etc) to the debug folder and to the project folder This is the