OpenGL clipping
问题 I have been reading articles about clipping now for hours now but I dont seem to find a solution for my problem. This is my scenario: Within an OpenGL ES environment (IOS,Android) I am having a 2D scene graph consisting of drawable objects, forming a tree. Each tree node has its own spatial room with it's own transformation matrix, and each node inherits its coordinate space to its children. Each node has a rectangular bounding box, but these bounding boxes are not axis aligned. This setup