Confused on Clipper in C#
问题 I'm creating a 2D game in Unity which has procedurally placed tiles. I want to simplify the collision geometry using Angus Johnson's Clipper library (specifically the union function), but I'm running into an issue with the library returning empty solutions and I'm not sure why. For reference, here are the Polygon Colliders I've been using to test. And here is a simplified version of the function I'm using to combine the geometry: List<List<Vector2>> unitedPolygons = new List<List<Vector2>>();