client-server

Python suds client and not standard service name

╄→尐↘猪︶ㄣ 提交于 2021-01-29 07:19:59
问题 Look at this example: from suds.client import Client url = 'http://xxx.yy.com/etc...' client = Client(url) result = client.service.wsExtAuth..ckAuth(username='xx') The service "wsExtAuth..ckAuth" is not standard (name) and compiler return syntax error. How can I use it? 回答1: You could try: getattr(client.service, 'wsExtAuth..ckAuth')(username='xx') Also, make sure you're using suds-jurko and not the outdated suds client. 来源: https://stackoverflow.com/questions/34539092/python-suds-client-and

How to listen to an event using sockets?

二次信任 提交于 2021-01-29 06:26:49
问题 We are trying to add play/pause/record buttons to a webpage that shows a video stream. The video is streaming from the server and the webpage is on the client-side. Now the client can see the video stream on the webpage, but we wanted to add some buttons. This is the code that sends the video using sockets: void stream(cv::Mat* frame){ TCPServer serverInputConnection("localhost", 8080); serverInputConnection.createListener(); ////////////////////// reconnect network cycle ////////////////////

How can I communicate between a server and client in a ASP.NET webapp?

≯℡__Kan透↙ 提交于 2021-01-28 21:08:40
问题 I want to make a pictionary like webapp. I chose to develop using the .net platform, and decided to make a blazor client with a asp.net server, but I don't know how to communicate between them. When a player is drawing something, as he/she draws, whatever he/she is drawing should appear on the other player's client, but I don't know how should to send this data to the server and back to the other clients. I took a look at gRPC but don't know if this is the right tool for this kind of

Simple server using Boost.Asio throws an exception

自古美人都是妖i 提交于 2021-01-27 17:08:08
问题 I am trying to write a simple server using Boost.Asio library. I want my server to receive a message from the client and print that message on the console. Here is the code of my server program: #include <iostream> #include <string> #include <memory> #include <boost/asio.hpp> using namespace boost::asio; using namespace boost::system; using boost::asio::ip::tcp; class Session : public std::enable_shared_from_this<Session> { public: Session(tcp::socket socket); void start(); private: tcp:

How can you re-use or reconnect to a socket on the same port after disconnect?

大城市里の小女人 提交于 2021-01-27 05:57:24
问题 I am doing a simple project involving a single server program and a single client program. It needs to check if the client is connected (from the server side) and vice-versa for the client. When the client loses internet, the server needs to know it is disconnected. Then, the client needs to reconnect to the server when it regains internet When the client loses internet and then regains internet, I can't reconnect using the same port. I tried leaving the server listening and not shutting the

Java ServerSocket won't send or receive messages from client

萝らか妹 提交于 2020-12-15 06:42:12
问题 I have these two classes Client.java and Server.java , each containing a main method. The idea is very simple and the code in them is very similar. The objective I'm trying to achieve is opening a server that listens on a specific port using ServerSocket , then open a client and connect to the server using Socket so that I can finally send messages from client to server and reverse until I close the connection. So far, I tried the easiest example, opened server on port 4444, then on the same