CGImageRef width doesn't agree with bytes-per-row
问题 I'm trying to read pixels out of the screen buffer, I'm creating a CGImageRef with CGDisplayCreateImage , but the values for CGImageGetWidth and CGImageGetBytesPerRow Don't make sense together, dividing the bytes per row by the bytes per pixel gives me 1376 pixels per row, but the width of the image is 1366. What's going on here? Is there some kind of padding in the image? How do I read from the data I'm getting out of it safely, and with the correct results? Edit: The minimal code needed to