body falls slowly in any gravity
问题 I've created a World with earth gravity and I place an entity in the scene (contains a sprite and a Body) and it falls down slowly like a balloon. Here's how I set the World: world = new World(new Vector2(0, -GRAVITY_EARTH), true); and here's the relevant Box2D code for the Body etc: BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; bodyDef.position.set(positionX, positionY); // Create our body in the world body = world.createBody(bodyDef); // Grab the first idle