how to use the libgdx contactlistener
问题 I've just began to work with the Libgdx's Box2d Engine but i simply do not understand when the methods of the Contactlistener should be called. There is on the one hand "begin contact" and on the other "end contact". Where should i call them, to get the Number of of a certain fixture touching others? And how do I implement the Contactlistener ? A redirec' to a Tutorial would answer my Question. I didn't find anything while searching google. This one helped me a lot but it is written for C++