bezier

How to implement a Photoshop Curves editor in UIKit

旧城冷巷雨未停 提交于 2019-12-23 04:04:28
问题 I'm familiar with UIBezierPath and the corresponding CG routines, but none of them appear to draw the same type of path as what I see in Photoshop, etc. How would one go about this? I'm just talking about the UI--letting the user drag around points. A java example I found is here: http://www.cse.unsw.edu.au/~lambert/splines/natcubic.html 回答1: I would look into CGContextAddCurveToPoint and drag around curve's control points. If you require more control points to create a complex curve, just

Find all points along a path AS3

流过昼夜 提交于 2019-12-23 01:43:15
问题 Basically, I want to randomly add a movie clip to any point along a bezier curve. Is there a way to find all points along a path? Or maybe there's a way to find the equation (it's a quadratic curve)? If all else fails, is there a way to find the points along a straight line (that isn't perfectly horizontal or vertical)? 回答1: If you are using the pen tool, this is creating a Shape . You can access the path of this shape by reading the result from Shape.graphics.readGraphicsData() See the

Find all points along a path AS3

Deadly 提交于 2019-12-23 01:43:11
问题 Basically, I want to randomly add a movie clip to any point along a bezier curve. Is there a way to find all points along a path? Or maybe there's a way to find the equation (it's a quadratic curve)? If all else fails, is there a way to find the points along a straight line (that isn't perfectly horizontal or vertical)? 回答1: If you are using the pen tool, this is creating a Shape . You can access the path of this shape by reading the result from Shape.graphics.readGraphicsData() See the

Calculate the horizon of a curved face?

烂漫一生 提交于 2019-12-22 11:01:04
问题 I need to find the 2 points of the visual horizon , of a curved face. I have: XYZ of the 4 corner points XYZ of the 2 curved edge bezier points And I need to calculate either: XY of the horizon points XYZ of the horizon points 回答1: First off you have to convert your 3D beziers to 2D. If I remember right it's sufficient to project the curves just like you project 3D points for rendering. Afterwards you have to find the extrema of the curves. A small HowTo: Convert your bezier-curve from bezier

Bezier curve algorithm in objective-c

不想你离开。 提交于 2019-12-22 10:43:58
问题 Can someone smarter than me take a look at this. I'm trying to implement a Bezier curve algorithm I found here in objective-c. The output is way wrong. I think I converted the code correctly so either the original was wrong or was not ment to be used like this... If I use the built in NSBezierPath the curve looks great but I can't use the built in NSBezierPath . NSBezierPath example NSBezierPath *bezierPath = [[NSBezierPath alloc] init]; [bezierPath setLineWidth:1.0f]; [bezierPath moveToPoint

How to access calculated values of geom_curve in ggplot2 (R)?

你离开我真会死。 提交于 2019-12-22 09:09:56
问题 I am looking for the calculated values of ggplot2 when applying geom_curve . Herefore, a little reproducible example: require(ggplot2) df <- data.frame(x=c(0,2), y=c(5,5)) plot <- ggplot() + geom_curve(data = df, aes(x = df[1,"x"], y = df[1,"y"], xend = df[2,"x"], yend = df[2,"y"]), color = "red", linetype = 3, curvature = 0.4, size = 2) plot This plots a red curve between the two points of my data.frame. I am interested in the calculated values for plotting the arc, done by geom_curve . How

Draw cubic bezier curves in Actionscript?

爷,独闯天下 提交于 2019-12-22 08:05:26
问题 What's the best way to draw cubic bezier curves programmatically in AS3? The Graphics class only seems to support quadratic curves. :( I want to be able to do something like: var startPoint:Point = new Point(0, 0); var endPoint:Point = new Point(5, 5); var control1:Point = new Point(5, 0); var control2:Point = new Point(0, 5); var myBezier:Sprite = getBezier(startPoint, control1, control2, endPoint); For a performance target, I'm planning on having ~50 of these on the stage at once. 回答1: Note

Best way to draw a cube with smooth edges? Bezier Curve, load a .3ds or other?

江枫思渺然 提交于 2019-12-22 05:58:54
问题 I need to make a cube with smooth corners and smooth edges in C++ with OpenGL. For all I know I have three options: Bezier curves (maybe, is it possible?), a cube with cylinders for edges and spheres for corners or load a .3ds of a cube. Any ideas? 回答1: You can simulate a cube with smooth lighting by pointing the normals directly out from the center (simulating an 8 cornered sphere). It totally depends on what exactly you are trying to do. Using the above method may be perfectly good enough.

Adjusting the line to fit our head in imageview

六月ゝ 毕业季﹏ 提交于 2019-12-22 03:43:22
问题 I am developing one application same as HairTryOn all things are done. but problem is display in following image. i want to set hair style as per customer face using blue line as per display in image. i used the following code testVw = [[UIView alloc]initWithFrame:CGRectMake(100,100, 100, 100)]; testVw.backgroundColor = [UIColor clearColor]; [self.view addSubview:testVw]; resizeVw = [[UIImageView alloc]initWithFrame:CGRectMake(testVw.frame.size.width-25, testVw.frame.size.height-25, 25, 25)];

Rounded Corners Rect in Cocos 2d-x with Bezier

时光怂恿深爱的人放手 提交于 2019-12-21 20:35:08
问题 Is it possible to draw a Rect with rounded corners using a DrawNode object? I think that something is possible using Bezier curves, but I have made some tries and I think I can't handle it. Looking at API I've found only these 2 functions: drawQuadBezier (const Vec2 &origin, const Vec2 &control, const Vec2 &destination, unsigned int segments, const Color4F &color) drawCubicBezier (const Vec2 &origin, const Vec2 &control1, const Vec2 &control2, const Vec2 &destination, unsigned int segments,