bass

Bass Boost not working in android

筅森魡賤 提交于 2019-12-07 22:38:01
问题 *when i run this code only simple sound is playing BassBoost is not working when change the seek bar,have i done anything wrong. how i have watched some tutorials in Google,on stack-overflow none of them were answered. player = MediaPlayer.create(getApplicationContext(), R.raw.song); player.start(); bb = new BassBoost(0, player.getAudioSessionId()); bb.setEnabled(true); player.setAuxEffectSendLevel(1.0f); bassbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { @Override public void

Bass Boost not working in android

喜你入骨 提交于 2019-12-06 12:51:48
*when i run this code only simple sound is playing BassBoost is not working when change the seek bar,have i done anything wrong. how i have watched some tutorials in Google,on stack-overflow none of them were answered. player = MediaPlayer.create(getApplicationContext(), R.raw.song); player.start(); bb = new BassBoost(0, player.getAudioSessionId()); bb.setEnabled(true); player.setAuxEffectSendLevel(1.0f); bassbar.setOnSeekBarChangeListener(new OnSeekBarChangeListener() { @Override public void onStopTrackingTouch(SeekBar seekBar) { // TODO Auto-generated method stub } @Override public void

Orba is an controller with gesture control and haptic feedback

孤街醉人 提交于 2019-12-05 23:31:08
Nashville-based tech company Artiphon has a new music-making gadget up for backing on Kickstarter called Orba. The Orba is a small, handheld device that’s a synth, looper, and controller all in one. It’s shaped like a halved grapefruit, and mimics the gestures used on smartphones and trackpads to let you make beats and play around with sounds with a variety of motions. The flat top of the Orba is divided into eight segments that let you stack drum, bass, chord, and lead layers, and operate basic controls like record and pause. Then, the center acts as a menu button for cycling between features

How to use kAULowShelfParam_CutoffFrequency parameter of kAudioUnitSubType_LowShelfFilter which controls bass in Core Audio?

一笑奈何 提交于 2019-12-04 20:21:49
You must had gone through this before coming to my this question. How to use kAudioUnitSubType_LowShelfFilter of kAudioUnitType_Effect which controls bass in core Audio? Slowly & Steadily getting the things right for bass control of music. But yet not got succeeded in my objective. Now i got to know that i have to change the kAULowShelfParam_CutoffFrequency to change the bass . The following code i was using before 5 to 7 days. this code plays music properly but doesn't change bass properly. have a look on this code snippet:- - (void)awakeFromNib { printf("AUGraphController awakeFromNib\n");

How to use kAudioUnitSubType_LowShelfFilter of kAudioUnitType_Effect which controls bass in core Audio?

这一生的挚爱 提交于 2019-12-04 09:29:26
问题 i'm back with one more question related to BASS . I already had posted this question How Can we control bass of music in iPhone , but not get as much attention of your people as it should get. But now I have done some more search and had read the Core AUDIO . I got one sample code which i want to share with you people here is the link to download it iPhoneMixerEqGraphTest . Have a look on it in this code what i had seen is the developer had use preset Equalizer given by iPod in Apple. Lets

How can we control bass of music in iPhone sdk? [closed]

这一生的挚爱 提交于 2019-12-04 06:12:05
I want to control the bass of song played by user from iPod music library. I've searched on Google and got some AudioMixer samples which were of no help, but now I have got bass library i.e. libbass.a from http://www.un4seen.com/ which I think is quite useful. But I don't know how I should adjust the bass of the song using slider. Recently I got one more sample regarding this. But here the issue in this sample is I'm getting all equalizer's types like Dance, Pop, Rock, Bass, Jazz, Acoustic, Classical etc preset/predefined in an array given by AudioUnit Framework. But I want implement only bass

Getting mp3 file length

让人想犯罪 __ 提交于 2019-12-03 21:32:02
问题 I am currently trying to write an Audio Player in C#. I am using BASS library to deal with playing music but now i have small problem with getting length of the song. Well i have read BASS doc and found a way: "All" i need to do is int stream = Bass.BASS_StreamCreateFile(filepath,....); int length = Bass.BASS_ChannelBytes2Seconds(stream, Bass.BASS_ChannelGetLength(stream)); And in most of cases i get valid length of song. And here the problem starts. As far as i know the stream creation

How to use kAudioUnitSubType_LowShelfFilter of kAudioUnitType_Effect which controls bass in core Audio?

断了今生、忘了曾经 提交于 2019-12-03 03:13:09
i'm back with one more question related to BASS . I already had posted this question How Can we control bass of music in iPhone , but not get as much attention of your people as it should get. But now I have done some more search and had read the Core AUDIO . I got one sample code which i want to share with you people here is the link to download it iPhoneMixerEqGraphTest . Have a look on it in this code what i had seen is the developer had use preset Equalizer given by iPod in Apple. Lets see some code snippet too:---- // iPodEQ unit CAComponentDescription eq_desc(kAudioUnitType_Effect,

How to apply Bass effect programmatically in android

我与影子孤独终老i 提交于 2019-11-30 13:53:19
I am trying to apply the Bass Effects programmatically by using the following code: BassBoost bassBoost = new BassBoost(0, audioSessionId); bassBoost.setEnabled(true); BassBoost.Settings bassBoostSettingTemp = bassBoost.getProperties(); BassBoost.Settings bassBoostSetting = new BassBoost.Settings(bassBoostSettingTemp.toString()); bassBoostSetting.strength = MAX_STRENGTH_FOR_BASS; // 1000 bassBoost.setProperties(bassBoostSetting); bassBoost.setStrength((short) progress); // progress value from seek bar But the bass effects aren't applied on the current audio session. Please help me by showing

How to apply Bass effect programmatically in android

醉酒当歌 提交于 2019-11-29 20:56:29
问题 I am trying to apply the Bass Effects programmatically by using the following code: BassBoost bassBoost = new BassBoost(0, audioSessionId); bassBoost.setEnabled(true); BassBoost.Settings bassBoostSettingTemp = bassBoost.getProperties(); BassBoost.Settings bassBoostSetting = new BassBoost.Settings(bassBoostSettingTemp.toString()); bassBoostSetting.strength = MAX_STRENGTH_FOR_BASS; // 1000 bassBoost.setProperties(bassBoostSetting); bassBoost.setStrength((short) progress); // progress value from