audacity

Audio file format issue in objective c

吃可爱长大的小学妹 提交于 2020-01-13 06:47:06
问题 I have written an audio WAV (have recorded my voice) file using AVAudioRecorder. The final file format is a WAV file. File was successfully saved and I can hear my voice. I want to send this file to a back End server (web-service). But my server accepting only data and FMT information in WAV . It is not accepting my wav file because of my wav file infromation with FLLR, data, FMT. I have checked my WAV file information in Riffpad tool. It's showing FLLR, data, FMT. But I want only data and

NumPy Fast Fourier transform (FFT) does not work on sine wave generated in Audacity

怎甘沉沦 提交于 2020-01-04 01:32:03
问题 I am trying to use the NumPy library for Python to do some frequency analysis. I have two .wav files that both contain a 440 Hz sine wave. One of them I generated with the NumPy sine function, and the other I generated in Audacity. The FFT works on the Python-generated one, but does nothing on the Audacity one. Here are links to the two files: The non-working file: 440_audacity.wav The working file: 440_gen.wav This is the code I am using to do the Fourier transform: import numpy as np import

NumPy Fast Fourier transform (FFT) does not work on sine wave generated in Audacity

北城以北 提交于 2020-01-04 01:31:09
问题 I am trying to use the NumPy library for Python to do some frequency analysis. I have two .wav files that both contain a 440 Hz sine wave. One of them I generated with the NumPy sine function, and the other I generated in Audacity. The FFT works on the Python-generated one, but does nothing on the Audacity one. Here are links to the two files: The non-working file: 440_audacity.wav The working file: 440_gen.wav This is the code I am using to do the Fourier transform: import numpy as np import

Modify volume gain on audio sample buffer

六眼飞鱼酱① 提交于 2019-12-06 01:11:09
问题 I want to increase a volume on buffer with voice data. The point is I'm using DirectSound and I have one primary and one secondary buffer - all streams mixing is done by hand. In a voice chat all participants can have independent volume levels. I multiply each stream data by a value (gain) and sum it to one buffer. Everything works fine but when I try to multiply data by a value greater than 1.0f - I hear some clipping or what. I've tried using Audacity effect compressor but this doesn't help

Audio file format issue in objective c

我与影子孤独终老i 提交于 2019-12-04 18:48:45
I have written an audio WAV (have recorded my voice) file using AVAudioRecorder. The final file format is a WAV file. File was successfully saved and I can hear my voice. I want to send this file to a back End server (web-service). But my server accepting only data and FMT information in WAV . It is not accepting my wav file because of my wav file infromation with FLLR, data, FMT. I have checked my WAV file information in Riffpad tool. It's showing FLLR, data, FMT. But I want only data and fmt. Because my server side accepts only data and FMT. So please advice how to remove FLLR in my wav file

Modify volume gain on audio sample buffer

二次信任 提交于 2019-12-04 07:27:26
I want to increase a volume on buffer with voice data. The point is I'm using DirectSound and I have one primary and one secondary buffer - all streams mixing is done by hand. In a voice chat all participants can have independent volume levels. I multiply each stream data by a value (gain) and sum it to one buffer. Everything works fine but when I try to multiply data by a value greater than 1.0f - I hear some clipping or what. I've tried using Audacity effect compressor but this doesn't help reducing the strange noise. Probably I should modify gain in some other way? Or just use another post

SoundPool: Error creating AudioTrack

房东的猫 提交于 2019-11-30 01:12:49
I am having a problem With SoundPool as it refuses to work with my .ogg files. I am getting this error: AudioFlinger could not create track, status: -12 Error creating AudioTrack I've found a thread concerning this and the (possible) answer is: Make sure you use .ogg media files with constant bitrate! Is this the case? (someone please confirm or cancel) If yes - which application to use (Audacity doesn't support .ogg custom export settings). If not - what else could be wrong? As a side note - before I used MediaPlayer but now I want to play a few sounds parallel. MAJOR EDIT: FOUND A WAY TO FIX

SoundPool: Error creating AudioTrack

微笑、不失礼 提交于 2019-11-28 21:20:13
问题 I am having a problem With SoundPool as it refuses to work with my .ogg files. I am getting this error: AudioFlinger could not create track, status: -12 Error creating AudioTrack I've found a thread concerning this and the (possible) answer is: Make sure you use .ogg media files with constant bitrate! Is this the case? (someone please confirm or cancel) If yes - which application to use (Audacity doesn't support .ogg custom export settings). If not - what else could be wrong? As a side note -

Can't install audacity because of cordova and nodejs?

喜你入骨 提交于 2019-11-28 11:27:14
问题 At first I just wanted to install audacity on my ubunut14.04: sudo add-apt-repository ppa:ubuntuhandbook1/audacity After that: sudo apt-get update I then got a few error messages: W: GPG error: https://dl.bintray.com Release: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY 99E82A75642AC823 W: Failed to fetch cdrom://Ubuntu 14.04.1 LTS Trusty Tahr - Release amd64 (20140722.2)/dists/trusty/main/binary-amd64/Packages Please use apt-cdrom to make