armv6

How to determine binary image architecture at runtime?

我是研究僧i 提交于 2019-12-18 11:40:18
问题 Crash log contains "Binary Images" section with information about architecture (armv6/armv7) and identifier of all loaded modules. How to determine this information at runtime? (at least, just for application executable) NSBundle has method executableArchitectures, but how to determine which architecture is running? 回答1: Alright time for the long answer. The mach headers of the dyld images in the application contain the information you are looking for. I have added an example that I only

How to use armv6 third party libraries in an armv7 app?

旧城冷巷雨未停 提交于 2019-12-18 05:25:16
问题 I have two 3rd party libraries. One just has a build for armv6 and the other just has a build for armv7. I need to use both of them in my iOS enterprise application. I've asked the armv6 library vendors to supply a armv7 version, but they haven't been able to do so. (Note: I've already got the answer and will provide it. Someone else asked this in a comment and there wasn't enough room to answer, so I've created its own question, and will provide my answer.) 回答1: The answer is to hack the

Xcode 4 Final - “armv6 armv7” issue while linking with armv6 libs

若如初见. 提交于 2019-12-17 15:42:54
问题 Until xcode 4 final (I was using 3.latest and 4 GM for the time it was available) this didn't happen. When I upgraded to xcode 4 final version, I started getting a linking error while trying to link the armv7 version with my non armv7 library (my project is set with the default Standard armv6 armv7 valid architectures): ld: warning: ignoring file ../bin/iOS static/arm/libssl.a, file was built for archive which is not the architecture being linked (armv7) ld: warning: ignoring file ../bin/iOS

How to add armv6 architecture to Xcode project?

橙三吉。 提交于 2019-12-12 07:57:14
问题 I got a warning that my project needs to include the armv6 binary.. but I don't really know how to do that. Have been googling for an answer, but non of the suggestions seems to fit? Is armv6 something I need to download to support in my app, or does Xcode have it, I just need to include it in my project settings? Also, my app should support OS back till 3.1. I have added i386 behind armv6 and armv7 in the Debug section, but I dunno if that fixes the problem. Does this seem right to you

How big are the armv6 and armv7 architectures?

坚强是说给别人听的谎言 提交于 2019-12-12 06:54:54
问题 When I submitted my app for review I got and email saying in processing, my app size jumped from 14mb to 34mb. That is huge and totally unfair! I assume that this was all due to the arm architectures. But, how can they be that big? That means it is impossible to go under the 3g limit. Is something wrong with my logic? And, how big are the arm architectures? 回答1: Due to the encryption process at Apple's end, compression of the data can be severely hit (particulary if using Unity). See this

UIAlertView with text fields not moving up

感情迁移 提交于 2019-12-12 01:56:36
问题 I want to display a prompt to get a user's username and password. I am doing this by displaying a UIAlertView and adding UITextFields as subviews to it. Recently I moved my project over to XCode 4.2 and I updated all my project settings. My base SDK is set to iOS 5.0 and my deployment target is set to 4.0. I then noticed that it was only being built for armv7 architectures and so I changed that to include armv6 as well since I would like to support the iPhone 3G as well. After doing this I

iPhone - OpenCV Libraries Built for armv7

五迷三道 提交于 2019-12-11 05:06:44
问题 I've been working with the precompiled OpenCV libraries available at eosgarden since last summer. When trying to submit our app to the app store, we noticed that if the deployment target is set to iOS 5 you are required to support the armv7 architecture. We can only support devices running iOS 5, but our app is built for armv6 because the version of OpenCV we originally downloaded was also built for armv6 (and still is). My question is, does anyone know of an update to this library from

Does ARMv8 AArch32 mode has backward compatible with armv4 , armv5 or armv6?

有些话、适合烂在心里 提交于 2019-12-10 18:18:20
问题 As we know that ARMv8 AArch32 bit mode is fully backward compatible with ARMv7 architecture. And ARMv7 has backward compatibly with ARMv4 , ARMv5te and ARMv6. From above statement, can we say that ARMv8 AArch32 mode also has backward compatible with ARMv4 , ARMv5te and ARMv6. i.e Code compiled with ARMv4 , ARMv5te or ARMv6 can run on ARMv8 AArch32 mode? 回答1: Simple answer is AARCH32 is as backward compatible to v4,5,6 as much as ARM V7 is. If your legacy ARM code worked on V7 it would

Calling ARM assembly from C, GCC (bare metal)

若如初见. 提交于 2019-12-09 06:29:02
问题 I am trying to do some bare-metal programming in ARM with GCC and testing on QEMU. Whenever I call into an ARM label from C, my program hangs. I have a simple example of code that shows the problem at https://gist.github.com/1654392 -- when I call activate() in that code, it hangs. I have observed with objdump that when I do a bl from assembly to C code (as from _start) it is generating a small wrapper that switches to thumb instructions. It seems that the C code is all being generated in

Xcode 4.2 + armv6 + release = bugs?

久未见 提交于 2019-12-08 12:06:25
问题 I'm not really sure where my problem is but the scenario is as follows. I have a universal app set to a deployment target of 3.2 and Base SDK iOS 5.0. The project was created in Xcode 4.2. I have set my Architectures to include both armv6 and armv7 for "Debug" and "Release" "Build Active Architecture Only" is set to "No" While developing my app, I encountered a strange bug where my x and y values would not output correctly on older devices (y would always equal to x). Once I removed "Required