arc4random

-[__NSArrayM objectAtIndex:]: index 4294967295 beyond bounds for empty array with arc4random

大城市里の小女人 提交于 2019-12-11 02:50:02
问题 EDIT: i replaced arc4random() to arc4random_uniform() for fix I'm using test flight to monitor crashes. been fixing bugs, however i encounter this bug, i'm not sure why the index is so big. -[__NSArrayM objectAtIndex:]: index 4294967295 beyond bounds for empty array it is likely that this is where the bug is for (NSUInteger i = 0; i < count; ++i) { // Select a random element between i and end of array to swap with. int nElements = count - i; int n = (arc4random() % nElements) + i; [randomName

Generate Random Numbers with Fixed Digits Length?

扶醉桌前 提交于 2019-12-10 15:38:41
问题 I am generating Random Number with int randomID = arc4random() % 3000; But I want to generate random number with atleast 4 digits. like 1000, 2400, 1122 I want to know the code for Objective C. 回答1: Please try generate numbers :1000~9999 int randomID = arc4random() % 9000 + 1000; generate numbers :1000~2999 int randomID = arc4random() % 2000 + 1000; 回答2: At least four digits, right? So you need something with flexibility: -(NSString *)getRandomPINString:(NSInteger)length { NSMutableString

arc4random and % operator

余生颓废 提交于 2019-12-10 10:13:37
问题 I have a question about the arc4random() function in Objective-C. In the examples I have seen online, there is a % symbol right after the function call. I think of % as the modulus operator, so does this symbol have another meaning when used after arc4random() ? How does it work? 回答1: No special meaning. Applying a modulus after arc4random() (or any other random function) is a common pattern to restrict the min/max of the random. arc4random() % 78 will return you a number between 0 and 77,

Cannot subscript a value of type '[UInt32]'

送分小仙女□ 提交于 2019-12-08 06:51:02
问题 I have an array of numbers that have been generated randomly and I am then trying to query Firebase for a question that is equal to the value at index [0] in the array of chosen numbers. The problem at the moment is that I get an error Cannot subscript a value of type '[UInt32]' . P.S. I am not extremly experienced in swift so exact code solutions would be very apreciated! I have also attached my firebase structure... import UIKit import Firebase class QuestionViewController: UIViewController

Cannot subscript a value of type '[UInt32]'

孤街浪徒 提交于 2019-12-08 06:27:26
I have an array of numbers that have been generated randomly and I am then trying to query Firebase for a question that is equal to the value at index [0] in the array of chosen numbers. The problem at the moment is that I get an error Cannot subscript a value of type '[UInt32]' . P.S. I am not extremly experienced in swift so exact code solutions would be very apreciated! I have also attached my firebase structure... import UIKit import Firebase class QuestionViewController: UIViewController { let ref = Firebase(url: "https://123test123.firebaseio.com/questions") override func viewDidLoad() {

Is there anything wrong with this RC4 encryption code in C#

假如想象 提交于 2019-12-07 16:39:37
问题 I am trying to listen to the Foxycart XML Datafeed in C# and running into an issue which boils down to encryption. In short, they send over their data as encoded and encrypted XML using RC4 encryption. To test, they have some (user submitted) sample code to test this with C#. I tried using this sample RC4 decryption code provided by one of the users but it doesn't seem to work and their support staff thinks its down with the C# RC4 algorithm. Since they are not C# experts, i figured i would

Randomizing through number range

本秂侑毒 提交于 2019-12-06 06:23:43
I'm trying to get this part of the app to work were the user clicks a button and a label prints a randomly generated number between 1-12. I've been able to successfully do that, but I also want it to not repeat any random numbers that have already been printed. What I've tried doing is putting any printed number into an array, and then checking the array each time it generates a new number. I've gotten it to work in the Playground, but cannot get it working with a real project. Here is the code for my project. var usedNumbers = [Int]() var randomConv = 0 func randomize() { lblRandom.text = "\

Is there anything wrong with this RC4 encryption code in C#

浪子不回头ぞ 提交于 2019-12-05 22:35:03
I am trying to listen to the Foxycart XML Datafeed in C# and running into an issue which boils down to encryption. In short, they send over their data as encoded and encrypted XML using RC4 encryption . To test, they have some (user submitted) sample code to test this with C# . I tried using this sample RC4 decryption code provided by one of the users but it doesn't seem to work and their support staff thinks its down with the C# RC4 algorithm. Since they are not C# experts, i figured i would ask here. Here is the post on the FoxyCart forum Anyway, here is the code that (tries to) simulate the

arc4random and % operator

六眼飞鱼酱① 提交于 2019-12-05 19:15:49
I have a question about the arc4random() function in Objective-C. In the examples I have seen online, there is a % symbol right after the function call. I think of % as the modulus operator, so does this symbol have another meaning when used after arc4random() ? How does it work? No special meaning. Applying a modulus after arc4random() (or any other random function) is a common pattern to restrict the min/max of the random. arc4random() % 78 will return you a number between 0 and 77, for example. 来源: https://stackoverflow.com/questions/8962848/arc4random-and-operator

arc4random Random Number Generator

China☆狼群 提交于 2019-12-04 11:32:30
int randomNumber = (arc4random() % 83) + 1; Is this the best way to generate "the most random" number? Or is there a better way to generate a random number? arc4random has a superior algorithm for generating random numbers based on the current time. There are other rand functions but they are not as good and require seeding. When you use arc4random you avoid one pitfall of using % with linear congruential generators (which is the usual algorithm used by rand ): the low-order bits aren't less random. However, you still have truncation issues: i.e., because (1 << 32) % 83 is 77, that means that