AppDomain support is dead in UnityEngine, any way to unload dll?
I am kinda stuck on not being able to dispose .NET 3.5 dlls from the process. AppDomain support is off in unity, there is no way to unload a dll from the process using the .NET api, because the C# functions are not implemented. Anyone could get me some hints on how / where should I start to remove the dll from the memory / process somehow, so I can re-load the dll whenever I want? Alright, after this time I thought that this is some sort of heavy research, and there are no publications related to this. So here is what you have to do. First head over to https://github.com/mono/mono/branches/all