anti-piracy

If I publish an app to the google play store what stops people from stealing my code?

喜你入骨 提交于 2021-02-08 11:03:01
问题 I ask this question because I couldn't find the answer I was looking for but simply put is there anything in place in the app store to prevent stolen code? I notice that there are a lot of clones on android which made me wonder whether they are directly ripped off or just so easy to replicate that they end up cloned. Can people just simply download the apk file and reverse engineer it? Is there anything google has in place that prevents this, or if there isn't, is there anyway that I myself

If I publish an app to the google play store what stops people from stealing my code?

孤者浪人 提交于 2021-02-08 11:02:16
问题 I ask this question because I couldn't find the answer I was looking for but simply put is there anything in place in the app store to prevent stolen code? I notice that there are a lot of clones on android which made me wonder whether they are directly ripped off or just so easy to replicate that they end up cloned. Can people just simply download the apk file and reverse engineer it? Is there anything google has in place that prevents this, or if there isn't, is there anyway that I myself

Basic precautions to prevent piracy?

一曲冷凌霜 提交于 2021-01-29 17:38:51
问题 It's my first app and I am concerned about piracy. I know it's not possible to fully prevent it but I would like to make it as hard that the hacker wouldn't simply find it worth. I have read some older threads but I don't know how secure Android and libraries like LVL are today. So far, I have only implemented Proguard and LVL. What are other ways that people can crack my app besides reverse engineering and what can I do to make it hard? Also, I asked another question specifically about lucky

How to ensure my software is not easy to pirate [duplicate]

扶醉桌前 提交于 2020-04-30 11:39:45
问题 This question already has answers here : How do I protect Python code? (28 answers) Closed last year . I want to make my python program less pirateable. I know it's fruitless to make it entirely secure, but I want it to be at least somewhat easier than copying copying the installer and throwing it on piratebay. I've looked into verifying the MAC address of the user, but that either requires them to run the software first, or to give me their MAC address to get the software. I've also looked

is there any good method to encrypt the C# desktop application [duplicate]

喜你入骨 提交于 2019-12-01 07:15:09
问题 This question already has answers here : Closed 9 years ago . Possible Duplicate: Protect .NET code from reverse engineering? we just develop a application with C# winforms, is there any good encryption method to help us prevent from piracy ? I saw some software may need hardware support to protect their software, how to implement that ? Thanks in advance ! 回答1: Okay, you are mixing up a few different concepts here. Encryption is geared towards keeping people out of your data. Obfuscation is

Storing In App Purchase receipts in the application Keychain

帅比萌擦擦* 提交于 2019-11-28 15:16:30
I've never implemented In App Purchase before, so I used the MKStoreKit wrapper and have a working implementation. MKStoreKit keeps all receipts in the UserDefaults .plist as a BOOL, thus it is very simple for pirates to distribute the in app purchases in a "cracked" state. Once the first purchase is made, the bundle can be distributed and the .plist can be recreated to enable IAP unlocks. I'd like to extend MKStoreKit to create the In App Purchase validation data in the iOS keychain. Is there any drawback or possible reason for this to fail for paying users, be unreliable, or any other reason

Storing In App Purchase receipts in the application Keychain

别等时光非礼了梦想. 提交于 2019-11-27 09:07:35
问题 I've never implemented In App Purchase before, so I used the MKStoreKit wrapper and have a working implementation. MKStoreKit keeps all receipts in the UserDefaults .plist as a BOOL, thus it is very simple for pirates to distribute the in app purchases in a "cracked" state. Once the first purchase is made, the bundle can be distributed and the .plist can be recreated to enable IAP unlocks. I'd like to extend MKStoreKit to create the In App Purchase validation data in the iOS keychain. Is