OpenGLES 1.1 with FrameBuffer / ColorBuffer / DepthBuffer for Android with NDK r7b
问题 After reading over the NDK docs and all my books on OpenGLES ive hit a wall. I am trying to copy my iOS OpenGLES set up to Android NDK R7 and above, mainly to get the depth buffer i overlooked earlier on when coding. The problem is i loose the textures on some objects when i enable the color buffer as seen below and the depth buffer isn't working when i send objects into the background. I am using OGLES 1.1 FFP and NDK R7 or above Here is my initialization code :- int32_t ES1Renderer: