android-lvl

Google Play Licencing for an Android app in Android Studio

落花浮王杯 提交于 2020-07-23 06:45:12
问题 I am trying to set up Google Play Licencing for an app in Android studio for an app written in Kotlin. My goal is to avoid users sharing APK files without purchasing my app through the store. What I've tried: I've tried following through their documentation. It's not very useful. It skips over many details and it's not really a tutorial. I couldn't use it. I've seen this question, which does have a long and detailed tutorial-like answer. But the answer seems long-outdated. It causes lots of

Google Play Licencing for an Android app in Android Studio

别来无恙 提交于 2020-07-23 06:43:17
问题 I am trying to set up Google Play Licencing for an app in Android studio for an app written in Kotlin. My goal is to avoid users sharing APK files without purchasing my app through the store. What I've tried: I've tried following through their documentation. It's not very useful. It skips over many details and it's not really a tutorial. I couldn't use it. I've seen this question, which does have a long and detailed tutorial-like answer. But the answer seems long-outdated. It causes lots of

License verification for non-Market distribution channels? [closed]

亡梦爱人 提交于 2020-02-05 05:29:08
问题 Closed . This question needs to be more focused. It is not currently accepting answers. Want to improve this question? Update the question so it focuses on one problem only by editing this post. Closed 4 years ago . Certainly the Google's LVL is the standard for license verification when selling through the official Market, but with the influx of tablets that don't have access to the Market, I'm beginning to look at making my app available through other distribution channels. How should one

Android licensing application not works?

霸气de小男生 提交于 2020-01-28 06:46:39
问题 I implemented Google License checker by reading the official instructions. import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.IBinder; import android.provider.Settings.Secure; import android.widget.Toast; import com.google.android.vending.licensing.AESObfuscator; import com.google.android.vending.licensing

Android licensing application not works?

别说谁变了你拦得住时间么 提交于 2020-01-28 06:45:30
问题 I implemented Google License checker by reading the official instructions. import android.app.Activity; import android.app.AlertDialog; import android.content.Context; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.IBinder; import android.provider.Settings.Secure; import android.widget.Toast; import com.google.android.vending.licensing.AESObfuscator; import com.google.android.vending.licensing

noclassdeferror for inner class MyLicenseCheckerCallback

家住魔仙堡 提交于 2020-01-07 01:53:33
问题 Im trying to do this tutorial But keep getting this error: 08-21 14:12:49.599: E/AndroidRuntime(714): java.lang.NoClassDefFoundError: com.akiraapps.LicenseCheck$MyLicenseCheckerCallback import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.DialogInterface; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.os.Handler; import android.provider.Settings.Secure; import android.view.View; import

How can I make a time-limited trial application?

孤街浪徒 提交于 2020-01-02 04:53:05
问题 I'd like be able to make a time-limited trial version of my application, but I'm not sure how I can reliably determine whether or not the user attempted to reinstall the application after the expiration date. I could likely store the initial installation date in a storage location that wouldn't get erased upon uninstall, but this doesn't seem like an ideal method. Does Google Play's Application Licensing support this feature, or is there another acceptable way to accomplish this? 回答1: To echo

android:adding license to simple hello world application on emulator

戏子无情 提交于 2020-01-02 03:44:06
问题 I want to add license to my application(using LVL) and test the same on the emulator. I am new to android. Can anyone help me on this and explain it to me with simple hello world application. TIA 来源: https://stackoverflow.com/questions/10895333/androidadding-license-to-simple-hello-world-application-on-emulator

Android Licensing Issue

半世苍凉 提交于 2019-12-30 02:36:08
问题 Recently I published my new application in Android Market. This application contained Android Licence. This Licence was working perfectly fine, when I put my own apk on my phone, there is a dialog that will pop out saying I need to buy this application on the market. However, today I saw my application on some forum and when I tested it, the license was not working, I can get in to the application without buying it. Is there something I am doing wrong? And also can you give me some tips that

How to test application without activating it?

偶尔善良 提交于 2019-12-25 08:48:32
问题 OK, so I exported a signed release APK, "locked" with Google's LVL API but before activating it on Google Play to be visible to and downloadable by all, I want to test it first on my device. The problem is when I just adb install -r that signed release APK, the licensing server returns NOT_LICENSED and I cannot test the locked features . What is the proper way to test an application locked with Google's LVL without activating it first? 回答1: I remember I had similiar problem before, when