adbannerview

ADBannerView below UITableViewController

半世苍凉 提交于 2019-12-04 19:39:34
I want to integrate the iAd banner below a tableView in a UItableViewController. the goal is to resize the tableview and add to the bottom of the UIViewController, a UITableViewController in this case. I started considering that the adBannerView is a UIView so I wrote the code below and for a UIView, and it worked, but when I try to make same thing happen by replacing it with a ADBannerView it doesn't happen. The ADBanner appeared in the correct position but the tableView resizing is lost. can somebody try to understand why and help me out to find a better solution. is it feasible without

iAd ADBannerView appears tinted on Device

一个人想着一个人 提交于 2019-12-04 09:15:44
I'm getting a tinted adBannerView on the device, instead the normal adBannerView as it appears in the Simulator. Any ideas on this? On the device, go to Settings > Developer and disable the option "Highlight Clipped Banners" to remove the colored layer. If enabled, the colors show you if the iAd banner view is clipped (red) or not (green). Note that this setting is system-wide, and affects not only the development builds from your app, but also production builds from all other apps downloaded from the App Store. If you change this setting, you might have to restart the app to see changes. This

iOS9 self.canDisplayBannerAds = true is not showing any ads [closed]

大城市里の小女人 提交于 2019-12-03 05:09:36
问题 Closed. This question is off-topic. It is not currently accepting answers. Want to improve this question? Update the question so it's on-topic for Stack Overflow. Closed 3 years ago . Very simple iAd code: import UIKit import iAd class ViewController: UIViewController { override func viewDidLoad() { super.viewDidLoad() self.canDisplayBannerAds = true } override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() } } iAd.framework is loaded. It used to work. After iOS9, not

iOS 9 - Ad inventory unavailable

我们两清 提交于 2019-12-01 18:20:12
After updating to Xcode 7 and building my app in iOS9, iAds stopped working and I get this error in bannerView didFailToReceiveAdWithError: Ad inventory unavailable. Any ideas? EDIT: iAds are now working. Apple must have fixed it after we filed bug reports on the issue. I am using Xcode 7.3.1 and I received the same error. After I renewed my membership I was able to click at the contracts,tax and banking information section. I saw that there wasn't a contract type for the iAd App Network anymore..only a contract type for paid applications. So my suggestion is that Apple does not support iAd

iOS 9 - Ad inventory unavailable

爷,独闯天下 提交于 2019-12-01 17:43:36
问题 After updating to Xcode 7 and building my app in iOS9, iAds stopped working and I get this error in bannerView didFailToReceiveAdWithError: Ad inventory unavailable. Any ideas? EDIT: iAds are now working. Apple must have fixed it after we filed bug reports on the issue. 回答1: I am using Xcode 7.3.1 and I received the same error. After I renewed my membership I was able to click at the contracts,tax and banking information section. I saw that there wasn't a contract type for the iAd App Network

is it a good practice to delete the AdBannerView on viewWillDisappear and add it back on viewWillAppear?

自闭症网瘾萝莉.ら 提交于 2019-11-29 08:33:44
I am currently doing the following in my code avoid the issue of "obscured" ad. But is it a good practice? One potential problem is that - assume before the viewWillDisappear, there was an ad request send out, and then when the ad come back the adBannerView instance has gone. Would that be a big problem? Should I only do hideAdBanner instead? - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear: animated]; // create the ad banner view [self createAdBannerView]; if (adBannerView != nil) { UIInterfaceOrientation orientation = self.interfaceOrientation; [self changeBannerOrientation

ADBannerView fails to receive ad with error 'The operation couldn’t be completed. Ad inventory unavailable'

非 Y 不嫁゛ 提交于 2019-11-29 04:22:11
I started to implement iAd into a new App yesterday. But getting the error from the question title since then. Anyone know how I can fix it? I've read here that it might be Apples fault. But since that thread is pretty old and I couldn't find any discussion on the Apple Dev forums about it for the current time, I don't believe this is a general issue on Apples side in this case. Also the problem can't be that they don't currently have enough ads to show because that only matters in live ads. Some further information: I did enable iAd Networking in iTunes Connect for the app. The app even

iAd Banner is not working

泪湿孤枕 提交于 2019-11-28 01:51:31
I'm trying to get a banner in my app, but since I added the banner, the app won't start. I get an error saying: Terminating app due to uncaught exception 'NSInvalidUnarchiveOperationException', reason: 'Could not instantiate class named ADBannerView' Code in .h file: #import <iAd/iAd.h> @interface FirstViewController : UIViewController <ADBannerViewDelegate> { ADBannerView *banner; } @property (nonatomic,assign) BOOL bannerIsVisible; @property (nonatomic,retain) IBOutlet ADBannerView *banner; Code in .m file: @synthesize banner, bannerIsVisible; -(void)bannerViewDidLoad: (ADBannerView *

ADBannerView fails to receive ad with error 'The operation couldn’t be completed. Ad inventory unavailable'

喜你入骨 提交于 2019-11-27 18:15:00
问题 I started to implement iAd into a new App yesterday. But getting the error from the question title since then. Anyone know how I can fix it? I've read here that it might be Apples fault. But since that thread is pretty old and I couldn't find any discussion on the Apple Dev forums about it for the current time, I don't believe this is a general issue on Apples side in this case. Also the problem can't be that they don't currently have enough ads to show because that only matters in live ads.

iAd in xcode 6 with Swift

你说的曾经没有我的故事 提交于 2019-11-27 07:55:01
I'm working to implement a banner ad in the scene, but it always reports "Thread 1: EXC_BREAKPOINT(code=EXC_ARM_BREAKPOINT, subcode=Oxdefe) and the program stops running. I referenced Mr. T's answer in another question about iAd("Swift - ADBannerView") but still couldn't make it. The code looks like this: import UIKit import SpriteKit import iAd class GameViewController: UIViewController, ADBannerViewDelegate { @IBOutlet var adBannerView: ADBannerView override func viewDidLoad() { super.viewDidLoad() println("view loaded") //iAd self.canDisplayBannerAds = true self.adBannerView.delegate = self