achievements

Using OpenFeint to get current Achievement progression

心不动则不痛 提交于 2019-12-12 02:35:50
问题 So I'm setting my achievement like so: int currentPercentage = ... // Work out current percentage of progression to update too [[OFAchievement achievement: ACHIEVEMENT_ID] updateProgressionComplete: currentPercentage andShowNotification: YES]; But is there anyway to get the currentProgression from the OF servers? This would be useful to know so I can update the progression by a percentage rather than storing values locally to do this. Thanks 回答1: you can do this by calling :

Why are Google Play games icons not shown in Play Store?

早过忘川 提交于 2019-12-11 04:02:48
问题 I have made a small game just to test my development skills. I integrated Google Play Game Services, like leaderboards and achievements. Why are the logos for leaderboards and achievements not shown in the play store? I'm talking about the logos that indicate, that this app supports the Google Game Services, so games know it. Where can I enable the setting for that? 回答1: There is a minimum number of players needed to have signed in and been playing your game before the logos will appear.

Get experience points and level from google plus profile or Get Data from google plus profile

生来就可爱ヽ(ⅴ<●) 提交于 2019-12-08 13:16:53
问题 I am using google play game services in my game to get data and leaderboard scores from google leaderboard. I noticed this screen in the leaderboard profile. As you can see the name , and level and XP points. I was wondering is there a way to get these data so that I can show it in my custom leaderboard. I already got data like name and profile image. but I couldnt find a way to get this game data. Suggest me some ideas. 回答1: For getting player's experience points and level ,first you have to

Google Play Game Services achievement loading

随声附和 提交于 2019-12-08 08:52:42
问题 So I'm writing a java game with Eclipse that uses Google Play Game Services to handle my achievements. I have done everything as in the sample games provided by Google, with the exception that I have added GameHelper directly to my existing activity instead of using BaseGameActivity. Now I have a problem. If a player uses one device to unlock an achievement that actually affects the game, how can I make the other device spot the unlocked achievement? With a bit of browsing I have found out

Check if you've already unlocked an achievement in Game Center/GameKit

|▌冷眼眸甩不掉的悲伤 提交于 2019-12-07 17:35:27
问题 I've been stumped on this for quite a long time. I understand how to unlock an achievement in Game Center and I even got a whole messaging system working. But I can't figure out how to check if an achievement has already been unlocked :( Apparently this doesn't work: GKAchievement *achievement = [[GKachievement alloc] initWithIdentifier:ident] autorelease]; NSLog(@"%i",achievement.completed); It always traces "0". Unlocking an achievement does work: GKAchievement *achievement = [

Retrieving game center achievement by identifier

只谈情不闲聊 提交于 2019-12-07 07:36:28
问题 I have a question related to Game center achievements. Is it possible to retrieve the name/description of an achievement by its identifier? I am trying to avoid hardcoding every identifier with its corresponding name, so is there a solution that can get the name? thanks, Sami 回答1: Of course, that's exactly why you have localization support for achievements (as well as leaderboards) inside iTunes Connect. However, there is no way to ask Game Center about localized info for just one achievement

how to architect achievements and badging with nosql

南楼画角 提交于 2019-12-07 06:13:58
问题 I currently have an social game app using mongodb for it's database. My question is what are some suggestions if I want to create a points and badging system. The business logic for achievements/badges could become quite complicated and are very ad-hoc so doing real-time awarding of badges would not seem efficient. I am imagining adding tracked actions to a queue somewhere, i.e. Amazon SQS, or just using a user's activity feed as a queue, and have another offline worker process going through

Unlock achievement in google play games silently, without showing notification

时光怂恿深爱的人放手 提交于 2019-12-07 04:10:00
问题 I'm using google play services, achievements in my android game (it's actually unity, but doesn't matter). To unlock achievement I use plugin which calls unlock(GoogleApiClient apiClient, String id) method. When achievements are set as completed, google shows its own notification, like this: . I need to unlock achievement silently, without showing this notification. Is there anything to hide it? 回答1: For anyone else who wants an answer for this: When you build your GoogleApiClient using new

Google Play Store: My app page does not show the leaderboard and achievements icons/badges

雨燕双飞 提交于 2019-12-07 03:09:37
问题 I launched an app on google play store this week. The app uses Google Play Games Leaderboard and Achievements APIs. Should the app page in play store app not show these icons/badges like it does in other apps that use these APIs? Do i need to enable it anywhere? These are the icons/badges I'm referring to (image below). How do i add/enable these? Do i need to do anything in the app apk to get these? 回答1: Just had a chat with the Google Play support team. They said that it gets enabled

Publish Android App with leaderboards and no achievements

你。 提交于 2019-12-06 20:53:03
问题 I have got my leaderboards integrated into my android app, but don't plan on adding achievements. I have completed the Game Services setup in the Developer console on Google Play, all apart from the achievements. When I go to the Publish section it says my achievements are missing. Is it possible to publish it without achievements? 回答1: Although you do need to put in some achievements (5 of them) for the Developers Console, they can just be markers, and not actually used in your code in any