NES(6502 assembly) Sprites movement
问题 I am currently working on a NES(6502) assembly game but I dont understand how to make a sprite move.Heres how I think its supposed to works: (loop) LDA $200 ;will load into the A register the content of address $200,wich contain the Y postion of my sprite INA ;Increment the A register wich would increment the content of A wich is the Y position of my sprite..? However it seems that you cannot increment the A register accumulator because I get an error when trying to assemble with the INA