How do I render a 4D object in openGL utilizing homogenous transforms?
问题 I want to try and make a game that utilises movement through 4D cross sections. I have looked repeatedly, but cannot find any answers that present complete and clear code - the closest i found was [how should i handle (morphing) 4D objects in opengl? which contains what I need, however, upon trying to utilise the code, not all of the architecture was described clearly, such as the file containing the 5x5 matrix. 回答1: 4D Reper I did not post it before as it would not fit into 30KByte limit