I want to get the value using GL_FLOAT texture by glReadPixels.
My Android device support OES_texture_float. but, it became an error to attach GL_FLOAT texture.
In OpenGL ES 2.0 in Android, to attach GL_FLOAT texture to FBO is impossible? Or depend on hardware?
Part of my code is:
Init:
glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D,texture); glTexImage2D(GL_TEXTURE_2D,0,GL_RGB,texWidth,texHeight,0,GL_RGB,GL_FLOAT,NULL);
FBO Attach:
glBindFramebuffer(GL_FRAMEBUFFER,framebuffer); glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,GL_TEXTURE_2D,texture,0); checkGlError("FBO Settings"); // glGetError() return 0x502. status = glCheckFramebufferStatus(GL_FRAMEBUFFER); // glCheckFramebufferStatus() return 0.
If anyone has some insight i'd ppreciate it.