An artist gave me all 3D models for me exporting to .obj and .mtl in order that I can render it using OpenGL.
But I can't figure out why the texture vertex are greater than 1 and sometimes negative. Take a look at this example:
(...) vn -0.000717425 0.00106739 -0.00991695 vn 3.49779e-09 -5.22866e-09 -0.01 vn -0.00142294 0.00211706 -0.00966919 vn -0.00831486 -0.00555545 0 vt 5.82424 -20.091 vt 6.97527 -20.1873 vt 5.81848 -20.1618 vt -7.48189 8.29159 (...)
He sent me all textures on TGA format, which I am loading it correctly, but I am not being able to map these vt
s to a correct OpenGL texture vector.