Mapping Wavefront .obj texture vertex on OpenGL

匿名 (未验证) 提交于 2019-12-03 08:54:24

问题:

An artist gave me all 3D models for me exporting to .obj and .mtl in order that I can render it using OpenGL.

But I can't figure out why the texture vertex are greater than 1 and sometimes negative. Take a look at this example:

(...) vn -0.000717425 0.00106739 -0.00991695 vn 3.49779e-09 -5.22866e-09 -0.01 vn -0.00142294 0.00211706 -0.00966919 vn -0.00831486 -0.00555545 0 vt 5.82424 -20.091 vt 6.97527 -20.1873 vt 5.81848 -20.1618 vt -7.48189 8.29159 (...) 

He sent me all textures on TGA format, which I am loading it correctly, but I am not being able to map these vts to a correct OpenGL texture vector.

回答1:

But I can't figure out why the texture vertex are greater than 1 and sometimes negative.

Texture coordinates outside the [0..1] range indicate texture repetition.

Given a 1D texture ABCD:

   -1    0    1    2 ....|ABCD|ABCD|ABCD|.... 

Make sure GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T are set to GL_REPEAT.



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