Using jQuery / HTML5 to animate a circle

匿名 (未验证) 提交于 2019-12-03 03:10:03

问题:

For a personal project, I'm tyring to make a timer application (for controlling Poker blind schedules). I know there are several solutions already on the market, but for reasons which are too lengthy to go into here, we need a bespoke system. Although the output template of the system will ultimately be definable by the end user, we would like to include a widget which shows a circle that gets animated as the time counts down. Here's an illustration of a working example, showing the yellow circle and what we'd like to achieve (or something similar, anyway):

My question is, how would one code the animation as shown below using either jQuery or raw HTML5 / CSS3 animations? This is for a web application using jQuery, so there are no other library options I can use.

Advanced thanks!

回答1:

If you can use HTML5, canvas is probably your best bet. Mozilla has some decent tutorials on drawing arcs. This should be enough to get you started.

var canvas = document.getElementById('canvasid'),     width = canvas.width,     height = canvas.height,     ctx = canvas.getContext('2d');  function drawTimer(deg) {   var x = width / 2, // center x       y = height / 2, // center y       radius = 100,       startAngle = 0,       endAngle = deg * (Math.PI/180),       counterClockwise = true;    ctx.clearRect(0, 0, height, width);   ctx.save();    ctx.fillStyle = '#fe6';    // Set circle orientation   ctx.translate(x, y);   ctx.rotate(-90 * Math.PI/180);    ctx.beginPath();   ctx.arc(0, 0, radius, startAngle, endAngle, counterClockwise);   ctx.lineTo(0, 0);   ctx.fill(); }  setInterval(function() {    // Determine the amount of time elapsed; converted to degrees   var deg = (elapsedTime / totalTime) * 360;    drawTimer(deg);  }, 1000); 


回答2:

You can achieve this with CSS3 and jQuery.

Check out my example here http://blakek.us/css3-pie-graph-timer-with-jquery/ which with slight modification you could make the timer look how you want it.



回答3:

In HTML5 you can draw in a canvas. For example:

// Create the yellow face context.strokeStyle = "#000000"; context.fillStyle = "#FFFF00"; context.beginPath(); context.arc(100,100,50,0,Math.PI*2,true); context.closePath(); context.stroke(); context.fill(); 

Link



回答4:

You should really check out Processing!

Especially Processing.js. There have been some interesting things made with it for iPhone



回答5:

First solution i can think of is html5 canvas implementation. From the example above it becomes clear we're talking mobile, so what support does canvas get around mobile browsers i can't tell. developer.mozilla.org provides sufficient documentation. Using canvas to achieve such count down should be pretty simple task. Good luck.



回答6:

HTML5 Canvas arc command (MDN) is probably what you're looking for. Just decrease the end angle over time to have your timer decrease.



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