I have a base abstract class that also implements a particular interface.
public interface IMovable<TEntity, T>
where TEntity: class
where T: struct
{
TEntity Move(IMover<T> moverProvider);
}
public abstract class Animal : IMovable<Animal, int>
{
...
public virtual Animal Move(IMover<int> moverProvider)
{
// performs movement using provided mover
}
}
Then I have inherited classes some of which have to override interface implementation methods of the base class.
public class Snake : Animal
{
...
public override Animal Move(IMover<int> moverProvider)
{
// perform different movement
}
}
My interface methods return the same object instance after it's moved so I can use chaining or do something directly in return
statement without using additional variables.
// I don't want this if methods would be void typed
var s = GetMySnake();
s.Move(provider);
return s;
// I don't want this either if at all possible
return (Snake)GetMySnake().Move(provider);
// I simply want this
return GetMySnake().Move(provider);
Question
As you can see in my example my overrides in child class returns base class type instead of running class. This may require me to cast results, which I'd like to avoid.
How can I define my interface and implementations so that my overrides will return the actual type of the executing instance?
public Snake Move(IMover<int> moverProvider) {}
I suggest changing the return type of the interface method to void
and moving the chaining behaviour to an extension method where you can get the real type of the target e.g.
public interface IMovable<TEntity, T>
where TEntity : class
where T : struct
{
void MoveTo(IMover<T> moverProvider);
}
public abstract class Animal : IMovable<Animal, int>
{
public virtual void MoveTo(IMover<int> mover) { }
}
public static class AnimalExtensions
{
public static TAnimal Move<TAnimal>(this TAnimal animal, IMover<int> mover) where TAnimal : Animal, IMovable<TAnimal, int>
{
animal.MoveTo(mover);
return animal;
}
}
Note you can make the Move
extension more generic if you need it to apply more generally:
public static TEntity Move<TEntity, T>(this TEntity entity, IMover<T> mover) where TEntity : IMovable<TEntity, T> where T : struct
{
entity.MoveTo(mover);
return entity;
}
You can convert Animal
to a generic type that accepts the concrete type as a type parameter:
public abstract class Animal<T> : IMovable<T, int> where T:Animal<T>
{
public virtual T Move(IMover<int> moverProvider)
{
...
}
}
public class Snake : Animal<Snake>
{
public override Snake Move(IMover<int> moverProvider)
{
...
}
}
How about:
public virtual T Move<T>(IMover<int> moverProvider) where T : Animal
{
// performs movement using provided mover
}
Sometimes you need to have current type as method return value and it has to change in derived classes. I'd avoid this pattern because it'll lead to strange behaviors and unusual syntax (if your model becomes complex) but give it a try (primary because for very small hierarchies it looks pretty simple):
abstract class Animal<TConcrete> : IMovable<TConcrete, int>
where TConcrete : Animal<T>
{
public virtual T Move(IMover<int> moverProvider) {
return (T)this; // Cast to Animal<T> to T isn't implicit
}
}
sealed class Snake : Animal<Snake>
{
public virtual Snake Move(IMover<int> moverProvider) {
return this;
}
}
Why is this bad? You can answer yourself when you'll need to declare a generic variable of type Animal<TConcrete>
(in practice this stops you to have a variable with that base class).
What I'd do is to make this requirement clear (with a class or an extension method - in this case using another name):
abstract class Animal : IMovable<Animal, int>
{
// Please note that this implementation is explicit
Animal IMovable<Animal, int>.Move(IMover<int> moverProvider) {
return MoveThisAnimal(moverProvider);
}
protected virtual Animal MoveThisAnimal(IMover<int> moverProvider) {
// Peform moving
return this;
}
}
class Snake : Animal
{
public Snake Move(IMover<int> moverProvider) {
return (Snake)MoveThisAnimal(moverProvider);
}
protected override Animal MoveThisAnimal(IMover<int> moverProvider) {
// Peform custom snake moving
return this;
}
}
It's messy, but by introducing a non-generic base interface, an extension method can give the desired result. It can also be simplified (to remove the second explicit interface implementation) if you don't care about exposing the 'MoveFunc' to callers:
public interface IMovable
{
IMovable MoveFunc();
}
public interface IMovable<TEntity, T> : IMovable
where TEntity : IMovable
{
new TEntity MoveFunc();
}
public abstract class Animal : IMovable<Animal, int>
{
protected virtual Animal MoveFunc()
{
// performs movement using provided mover
Debug.WriteLine("Animal");
}
Animal IMovable<Animal, int>.MoveFunc()
{
return MoveFunc();
}
IMovable IMovable.MoveFunc()
{
return ((IMovable<Animal, int>)this).MoveFunc();
}
}
public class Snake : Animal
{
protected override Animal MoveFunc()
{
// performs movement using provided mover
Debug.WriteLine("Snake");
}
}
public static class IMovableExtensions
{
public static TOut Move<TOut>(this TOut entity) where TOut : IMovable
{
return (TOut)entity.MoveFunc();
}
}
...
Snake snake = new Snake();
Snake moved = snake.Move(); // "Snake"
Animal animal = snake;
animal.Move() // "Snake"
来源:https://stackoverflow.com/questions/23911008/avoid-explicit-type-casting-when-overriding-inherited-methods