iOS Swift: How to properly scale down an image?

妖精的绣舞 提交于 2019-12-01 01:04:14

You can resize the image with any size once you have a valid UIImage:

func resizedImageWith(image: UIImage, targetSize: CGSize) -> UIImage {

    let imageSize = image.size
    let newWidth  = targetSize.width  / image.size.width
    let newHeight = targetSize.height / image.size.height
    var newSize: CGSize

    if(newWidth > newHeight) {
        newSize = CGSizeMake(imageSize.width * newHeight, imageSize.height * newHeight)
    } else {
        newSize = CGSizeMake(imageSize.width * newWidth,  imageSize.height * newWidth)
    }

    let rect = CGRectMake(0, 0, newSize.width, newSize.height)

    UIGraphicsBeginImageContextWithOptions(newSize, false, 0.0)

    image.drawInRect(rect)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()

    return newImage
}

For any other queries/modifications you have, refer this NShipster

Here is @Santosh's answer in ObjC:

- (UIImage*) scaleImage:(UIImage*)image toSize:(CGSize)newSize {

    CGSize imageSize = image.size;
    CGFloat newWidth  = newSize.width  / image.size.width;
    CGFloat newHeight = newSize.height / image.size.height;
    CGSize newImgSize;

    if(newWidth > newHeight) {
        newImgSize = CGSizeMake(imageSize.width * newHeight, imageSize.height * newHeight);
    } else {
        newImgSize = CGSizeMake(imageSize.width * newWidth,  imageSize.height * newWidth);
    }

    CGRect rect = CGRectMake(0, 0, newImgSize.width, newImgSize.height);

    UIGraphicsBeginImageContextWithOptions(newImgSize, false, 0.0);

    [image drawInRect:rect];;

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return newImage;
}
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