问题
Is there a way to hint to VSCode/Monaco's intellisense the types of variables.
I have some code like this
var loc = window.location;
var gl = context1.getContext("webgl");
var ctx = context2.getContext("2d");
I see that VSCode knows that loc
is a URL
But it doesn't know what gl
is
Nor does it know what ctx
is
Which makes sense, having a function return different types based on its input is a somewhat unusual case.
But it does have type data for WebGLRenderingContext
and it knows CanvasRenderingContext2D
Is there a way to for me to tell vscode/monaco that gl
is an instance of WebGLRenderingContext
and that ctx
is an instance of CanvasRenderingContext2D
without having to switch to typescript? Maybe by adding some kind of comment?
I need the solution to work in monaco (which at least in my tests shows all the same completions) because this is for a WebGL tutorial site, not actually for VSCode but I'm hoping the solution is the same.
回答1:
Update: As of 0.9.0 of Monaco these type annotations now work
Is see that JSDoc style type annotations work in VSCode though they don't appear to work in Monaco.
var loc = window.location;
/** @type {WebGLRenderingContext} */
var gl = context1.getContext("webgl");
/** @type {CanvasRenderingContext2D} */
var ctx = context2.getContext("2d");
回答2:
As Micah pointed out in a comment on the accepted answer, there can still be issues with external modules. Simply doing a require of the module will already enable jsdoc type annotations to work if the library defines a global object from which you can reference the types. Otherwise, you can mimic this by importing everything and mapping it to your own name.
import * as Foo from 'foo'
/** @type {Foo.Foo} */
var foo;
https://github.com/Microsoft/TypeScript/issues/8237#issuecomment-213047062
回答3:
If you are willing to use Typescript, you can do this:
var gl : WebGLRenderingContext;
来源:https://stackoverflow.com/questions/39694407/adding-javascript-type-hints-for-vscode-monaco-intellisence