How can i make screenshoots to the entire game screen very fast? Somthing like 20-30 per second?(i want to convert them to video)
[[1]] I've tried WMEncoder.Results were that WMEncoder can capture the screen and regions of screen only in a video format (wma) using a set of preconfigured codecs. (29 fps best encode result).WMEncoder can not make screenshots.
[[2]] I've tried DirectX :
Surface s = device.CreateOffscreenPlainSurface(
Screen.PrimaryScreen.Bounds.Width,
Screen.PrimaryScreen.Bounds.Height,
Format.A8R8G8B8, Pool.SystemMemory);
device.GetFrontBufferData(0, s);
SurfaceLoader.Save("c:\\Screenshot"+i.ToString()+".bmp", ImageFileFormat.Bmp, s);
This works like gdi ..very slow....and it works only in DirectX 1.0 because SurfaceLoader does not exist in directX 2.0
Another way that i've read in some post is using :
s = device.GetBackBuffer(0, 0, Microsoft.DirectX.Direct3D.BackBufferType.Mono);
, but this maks screenshots only to the curent window.
[[3]] I've tried to use Taksi (at sourceforge.net)... but i don't know how to use it in c# and make it work.
Please help me out...
You really want to hook into directx so you can make the calls as if you were that game/application. Below are a few sites that do this (most draw extra things, but i don't see why you couldn't save the backbuffer every x frames):
http://www.gamedev.net/topic/359794-c-direct3d-hooking-sample/
Disclamer: I've not tried this, so not sure what FPS you can get, however i would think this is the fastest method as you're doing it effectively from within the game.
来源:https://stackoverflow.com/questions/7186085/fastest-method-to-capture-game-screen-shots-in-cmore-than20-images-per-second