Is it possible to remove hideous outline around a TSpeedButton glyph?

给你一囗甜甜゛ 提交于 2019-11-30 06:09:54

The issue is clearly that the alpha channel is ignored in the left picture. Now, the TSpeedButton.Glyph property is a TBitmap, so it might be problematic to preserve the PNG alpha channel. For example,

var   png: TPNGImage; begin   png := TPngImage.Create;   png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');   SpeedButton1.Glyph.Assign(png); // or png.AssignTo(SpeedButton1.Glyph); 

produces

One partial solution is to pre-blend the PNG image:

var   png: TPNGImage;   bm: TBitmap; begin   png := TPngImage.Create;   png.LoadFromFile('C:\Users\Andreas Rejbrand\Pictures\alpha.png');   bm := TBitmap.Create;   bm.SetSize(png.Width, png.Height);   bm.Canvas.Brush.Color := Self.Color;   bm.Canvas.FillRect(Rect(0, 0, bm.Width, bm.Height));   bm.Canvas.Draw(0, 0, png);   SpeedButton1.Glyph.Assign(bm); 

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