问题
I have the following code:
[UIView animateWithDuration:2.0 delay:0.0 options:UIViewAnimationOptionAllowUserInteraction
animations:^{
imageView.bounds = endBounds;
}
completion:^(BOOL finished) {
[UIView animateWithDuration:2.0 delay:0.5 options:UIViewAnimationOptionAllowUserInteraction
animations:^{
imageView.bounds = startBounds;
}
completion:^(BOOL finished) {
[imageView removeFromSuperview];
}];
}];
Additionally I have:
[imageView setUserInteractionEnabled:YES];
and a tap gesture recognizer set that will handle the user tapping on imageView. While the first animation is happening, the gesture recognizer fires as I would expect. But if I try and tap imageView during the chained animation from the completion block, nothing happens even though I have set the appropriate option.
Anyone have any thoughts? I've googled and can't find an answer.
回答1:
When using the new animation blocks, if you want user interaction to be enabled during the animation, you have to set it in the options mask. For example:
[UIView animateWithDuration:1.0
delay:0
options:UIViewAnimationOptionAllowUserInteraction
animations:^{ myView.alpha = 0.5; }
completion:NULL];
回答2:
I came up with a solution:
I wrap the UIImageView in a UIView (I subclass UIView) with the same bounds/center point as the image. Then I attach the gesture recognizer to the wrapper, instead of the image. Because the wrapper's bounds rectangle/center point never change for the duration of the animation, it's always available as the target of a gesture.
This works quite well.
-j
回答3:
Do you see the same behaviour if you use:
+ [UIView setAnimationDidStopSelector:]
instead of using blocks?
来源:https://stackoverflow.com/questions/5181216/user-interaction-with-uiview-and-animation-completion-blocks