How to draw a rounded NSImage

∥☆過路亽.° 提交于 2019-11-30 04:02:36

You need to keep the clip set when drawing your image, and restore the context after instead. Also I don't think you want to be using "in" compositing but rather "over" if you just want to draw your image normally without taking the destination opacity in consideration. Try something like:

[NSGraphicsContext saveGraphicsState];

NSBezierPath *path = [NSBezierPath bezierPathWithRoundedRect:imageFrame
                                                     xRadius:5
                                                     yRadius:5];
[path addClip];

[image drawInRect:imageFrame
         fromRect:NSZeroRect
        operation:NSCompositeSourceOver
         fraction:1.0];

[NSGraphicsContext restoreGraphicsState];
Alejandro Luengo
+ (NSImage*)roundCorners:(NSImage *)image
{

NSImage *existingImage = image;
NSSize existingSize = [existingImage size];
NSSize newSize = NSMakeSize(existingSize.width, existingSize.height);
NSImage *composedImage = [[[NSImage alloc] initWithSize:newSize] autorelease];

[composedImage lockFocus];
[[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationHigh];

NSRect imageFrame = NSRectFromCGRect(CGRectMake(0, 0, 1024, 1024));
NSBezierPath *clipPath = [NSBezierPath bezierPathWithRoundedRect:imageFrame xRadius:200 yRadius:200];
[clipPath setWindingRule:NSEvenOddWindingRule];
[clipPath addClip];

[image drawAtPoint:NSZeroPoint fromRect:NSMakeRect(0, 0, newSize.width, newSize.height) operation:NSCompositeSourceOver fraction:1];

[composedImage unlockFocus];

return composedImage;
}

Swift version:

func roundCorners(image: NSImage, width: CGFloat = 192, height: CGFloat = 192) -> NSImage {
    let xRad = width / 2
    let yRad = height / 2
    let existing = image
    let esize = existing.size
    let newSize = NSMakeSize(esize.width, esize.height)
    let composedImage = NSImage(size: newSize)

    composedImage.lockFocus()
    let ctx = NSGraphicsContext.currentContext()
    ctx?.imageInterpolation = NSImageInterpolation.High

    let imageFrame = NSRect(x: 0, y: 0, width: width, height: height)
    let clipPath = NSBezierPath(roundedRect: imageFrame, xRadius: xRad, yRadius: yRad)
    clipPath.windingRule = NSWindingRule.EvenOddWindingRule
    clipPath.addClip()

    let rect = NSRect(x: 0, y: 0, width: newSize.width, height: newSize.height)
    image.drawAtPoint(NSZeroPoint, fromRect: rect, operation: NSCompositingOperation.CompositeSourceOver, fraction: 1)
    composedImage.unlockFocus()

    return composedImage
}

// then
roundCorners(image)
roundCorners(image, width: 512, height: 512)

Just to provide a bit more info on what you did wrong:

The purpose of saving and restoring the gstate is to be able to undo your changes to the gstate. In your case, restoring the gsave after clipping undid the clip. That's why the solution (as explained by Rhult) is to draw what you want clipped before you restore the gstate.

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